Showing posts with label tips and tricks. Show all posts
Showing posts with label tips and tricks. Show all posts

Tuesday, September 01, 2009

Climb Anywhere

ools needed:

CE 5.x or higher
ollydbg

Steps:

1. Locate your X cood using CE.
2. Search using Float, Truncated, ie: If your X is 1234.56789 use 1234 as the initial search paramater.
3. After getting around 8-12 resutls, test your findings by adding +10/-10 to each of the results... If your character moves, then you've located your correct X coord. ( This is also tele hack )
4. onces obtained the X Coord " Find out what access this address ", There should be a sequences of op codes it follows, the one your interested in is as follows:

mov ebx,[edx]
After that you want to open memory viewer.
The following should be:

MOV
CMP
then follow by a Jump code

hint: change the JNZ to JMP
You have got yourself climb anywhere hack.

Get the address, open ollydbg and make the modification in the GAME.EXE respectively. Then your done.

I'm not here to spoon feed, I'm not here to give you step by step 100% spoon feed methods. I've already given WAY TOO MUCH hints... Anymore might result in a perma patch.

Regards,

Runner.

*Runs away*
Note: I'll not be responding to this post... going foward, good luck in finding it yourself. All the hints are there... Any extra, learn how to use the tools yourself not my job to teach you.
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Tuesday, August 11, 2009

GG Bypass


STEP 1

Download OllyDbg. Download links are at the bottom of this post

Install and open OllyDbg.

Click File>Open or press F3

Navigate to the folder Shaiya is installed in. (this is probably in C:\AERIA GAMES\Shaiya, depending on install)

Open game.exe


STEP 2
In the big section that pops up, do the following:

Right Click>Search For>All intermodular Calls

In the window that appears /fills up with information, sort the results by destination. (this can be done by clicking on the column header)


Now remember that procedure. In the rest of this tutorial i will only be referring to it as searching for IC's.



STEP 3

So search for IC's and scroll down until you find kernel32.CreatMutexA. (in the destination column)

Double click on the first kernel32.CreatMutexA

3 lines under the line that is now highlighed (the kernel32.CreatMutexA), you should see JNZ SHORT game. in the middle column.

Double click the JNZ bit, and in the small window that pops up, change JNZ to JMP and click Assemble



STEP 4

Search for IC's

Scroll to find kernel32.GetCurrentProcessId, and double click on the first one.

A couple of lines up in the middle column should be JNZ game.(numbers)

Double click on it, and change the JNZ to JMP, and click Assemble.



STEP 5

Search for IC's

Scroll to find kernel32.CreateProcessA, and double click on the second last one.

Above that, about 5 or 6 lines up, will be PUSH 1, and InheritHandles = TRUE.

Double click on it, and change the PUSH 1 to PUSH 0, and click Assemble



STEP 6

Search for IC's

Scroll down till u find USER32.FindWindowA, and double click on it

Under the command TEST EAX,EAX change 1st JE to JMP



STEP 7

Right Click>Search for>All referenced text strings

Scroll to find ASCII "start game", and double click on it

About 5 lines under you should see JE game.(numbers)

Double click on it, and change the JE to JMP



STEP 8

Right Click>Search for>All referenced text strings

Scroll to find ASCII "nProtect GameGuard", and double click on it

Directly under it you should see JNZ SHORT game.(numbers)

Double click on it, and change the JNZ to JMP

STEP 9

Press Ctrl+F

In the Find Command window that appears, copy in MOV EAX,262

In the line that Olly navigates to, double click it, and change to the MOV EAX,262 to MOV EAX,755 then click Assemble



STEP 10

Right Click>Copy to executable>All modifications

In the new window that appears, Right Click>Save File and save it in the Shaiya folder.



STEP 11

Make a copy of the shorcut on your desktop/start menu, and called it "No GG Shaiya" or something. You probably shouldnt delete the original shortcut, so that you can update shaiya when you need to. Sometimes an update will not patch the game.exe, but when it does then just follow the above steps again.

In the new shortcut you made, Right Click>Properties

In the bit that says "C:\AeriClick Ok and you are done!a Games\Shaiya\game.exe", add start game to the end.

Your new shortcut should look like "C:\Aeria Games\Shaiya\game.exe" start game
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Thursday, December 25, 2008

How to restart in Shaiya


Shaiya order to be able to play, you need a AERIA account, because with these logs you in Shaiya On. If you have such an account yet, you can under http://login.aeriagames.com/user/register register. When registering, the usual data. The data for your own person are voluntary statements. Only the date of birth, the country and of course user name and e-mail address are required.
If you created the account, you can log in Shaiya. Even after this first login, you have an important choice: It must be for the alliance of light or for the Union of Wrath decide. In the light of the alliance fighting the people and the Elves and the Union according to Nordein and Vail.

If this decision can be created his own character. It can change the gender, class, the job and the appearance will be selected. Of course, the character also given a name, which will also happen here.

Finally, he will still own mode for the game experience elected. These can vary from light, normal, heavy, the ultimate mode chosen. Shaiya played for the first time, should you opt for the normal mode to decide. Did you ever have no experience in playing MMORPGs, the mode is rather easy to recommend. The ultimate mode differs from the requirements that the players are, not the mode difficult, but here are the bonuses for their own status and capabilities increased. At the same time, there are exclusive items, skills and spells, the player can be used. A choice of this mode, but you should carefully consider, as each character that dies in the game and not within 3 minutes aufersteht, deleted and will be forever lost.


If this decision is the fundamental decisions behind the players and the actual game can be started. Before starting in the world around, you should still see the different windows, which are the main characteristics of their own character or play but the imperative is to defend against potential adversaries may be. The ads are usually self, but nevertheless occur once questions, they can at http://de.shaiya.aeriagames.com/guide.php?q=guide/start soon be answered.

Finally, a few words about the movement in Shaiya. Here you can choose between the locomotion of clicking with the mouse or by using the keys W, S, A and D. It is the key variant is very popular because the mouse buttons for the struggles optics.
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Wednesday, December 03, 2008

Shaiya trick: Bypass Auto-Update


It appears that the launcher uses CreateProcessA. Further analysis tells that it uses the command line:

    Game.exe start game


With that, we know that we can create a shortcut to game.exe and simply add start game.

For those who still don't understand, here is what you should do. Make a new shortcut. Then, paste this:

    C:\Sonov\Shaiya\game.exe start game
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Monday, November 10, 2008

ULTIMATE ARCHER/HUNTER GUIDE



Archer/Hunter Guide

First of all, everything is not written in stone so feel free to experiment…..
This guide would help prevent additional questions on the forums and
Give some basic ideas to players….

Easy Mode 5 stat points 3 skill points
NOTE: while in easy mode you cannot progress beyond lvl 30 and cannot use “special skills”

Normal Mode 5 stat pints 3 skill points

Hard Mode 7 stat points 4 skill points
NOTE: able to equip Legend armour
And has more skills then NM

Ultimate Mode 9 stat points 5 skill points
NOTE: able to equip Goddess armour, can use all the skills in the game (for that class)
But if they die they are deleted

Overview of Contents:
1) Stats and Builds
2) Builds for Normal Mode
3) Builds for Hard Mode
4) Builds for Ultimate Mode
5) Archer/Hunter Skills
6) Skills to get for an ARCHER/HUNTER
7) Levelling guide
8 ) Lapising Guide
9) PvP Guide
10) Frequently asked questions
11) Credits

STATS AND BUILDS

STATS meant for an ARCHER/HUNTER
Strength (STR): add on 1.22 damage per point
Dexterity (DEX): slightly increases EVASION and SP is increased by 5
LUCK: every 5 points increases critical hit percentage by 1%
And slightly increase critical evasion

OPTIONAL STATS for ARCHER/HUNTER
Wisdom (WIS): increases Maximum MP by 5 and also increases magic resistance slightly
Reaction Defence Boost (REC): increases defence and adds 5 more SP to maximum SP

USELESS STATS to an ARCHER/HUNTER
Intelligence (INT): increases magic attack’s power

BUILDS:

For Normal Mode:

Each build can be adjusted to suite your purposes
Each Build is JUST a suggestion *though criticism is always excepted

PvE builds:

4 STR 1 DEX
Good for grind……extra attack boost helps kills mobs faster
Obsolete at later lvls

NOTE: though you may find that you miss a lot so ADD more DEX

3 STR 2 DEX
Great for grinding
Very good build balancing STR and DEX
Obsolete at the later lvls

5 LUCK
Horrible build for grinding at early lvls
Insane damage at later lvls

NOTE: no DEX is needed to do a Critical Hit
Critical hits are Base Damage Multipliers that NEVER MISS

PvP Builds:

4 STR 1 DEX
Great damage for killing
You Miss a lot of Rangers/Assassins and sometimes Fighters/Warriors
Only good for 1-15 PvP and 20-30 PvP

3 STR 2 DEX
Great build that balances damage and hitting/evasion
Will not “miss” as much though the occasional miss happens to Ranger/Assassins
Only good for 1-15 PvP and 20-30 PvP

5 LUCK
In the long run this is the BEST BUILD for PvP
You will not “miss” as much like the other builds (assuming you have 350 LUCK 70% chance to land a critical hit)
INSANE damage usually double you base damage (sometimes triple, x 4, x 5, etc.)
Only good for the later lvls
And 1-60 PvP

TIPS for Grinding and Training (normal mode)

Always grind on green or yellow until you’re confident enough to take on orange and red
Get a guild, they’ll help you lvl up and you can meet new people
Party with a RANGER/ASSASSIN their LUCK-buff is really helpful

Go for a 3 STR 2 DEX build for a while
Plus get a lot of kills in the early PvP maps to boost your reputation and experience is great for you
until 40-50ish then you can buy a stat reset stone and add all your points into LUCK

at 50 you should get 300 base LUCK
60% chance to Critical Hit
heavily Lapis your equipment with lvl 3-5 Fortune Lapis and you should get 350-400 LUCK
also find a lvl 53 assassin/ranger for their +90 LUCK buff

after getting 400ish LUCK then begin adding STR Lapis to counter the low base damage

If you can’t afford a stat reset stone and IF you want a LUCK build
Go 5 LUCK from the beginning though the grind may seen impossible it will be worth it


HARD MODE ARCHER BUILD

PvE

5 STR 2 DEX for the starting lvls
This should be easy lvling
Never tried this build myself but I believe this build has great potential

7 LUCK

SUPER-HARD to grind with especially at the beginning lvls
HIGHLY Recommended build for later on lvls and BOSS FIGHTS
Insane damage as soon as you past 300 LUCK….


TIPS for lvling a HARD MODE ARCHER/HUNTER

7 LUCK is really hard from the start plus the x 3 experience points needed
Make it WAAAYYYY harder
To make grinding easier then get a GUILD and also make friends on the way to #1

Re-stat when ever you think you could do best with a LUCK build


PvP BUILDS (for HARD MODE)

5 STR 2 DEX for 1-15 PvP
*But if you like to heavily Nostrum then go all STR
Great build for 1-15 PvP and 20-30 PvP
OKish damage as well as evasion

7 LUCK
At 20-30 PvP this build really shines
Heavily Lapis with Fortune Lapis for the Best results
Insane Damage and you’ll almost never miss (at lvl 30 *without lapis you get a 48% chance to land a critical hit)


ULTIMATE MODE ARCHER BUILD

I haven’t tried one yet…..
But I say…..

7 STR 2 DEX for the beginning lvls
Then re-stat to LUCK at lvl 47 then begin adding STR

or you can go for a 8 LUCK 1 DEX build
then re-stat at lvl 45 and heavily lapis your gear with Fortune Lapis
then begin adding STR to improve your base damage

ARCHER/HUNTER Skills

Passive Skills

This image has been resized. Click to view the full Size Image. Body Training

Level 1 ability that raises basic physical attack power by 9
Level 2 raises basic physical attack power by 18
Level 3 raises basic physical attack power by 27

This image has been resized. Click to view the full Size Image. Bow Power Up

Level 1 ability that raises the player's attack power by 5 when a Bow is equipped
Level 2 raises attack power by 12 when a Bow is equipped
Level 3 raises attack power by 20 when a Bow is equipped

This image has been resized. Click to view the full Size Image. Projectile Power up

Level 1 ability that raises the player's attack power by 5 when a Cross Bow or Throwing Weapon is equipped
Level 2 raises the attack power by 12 when a Cross Bow or Throwing Weapon is equipped
Level 3 raises the attack power by 20 when a Cross Bow or Throwing Weapon is equipped

This image has been resized. Click to view the full Size Image. Relax Body

Level 1 ability that regenerates HP,MP and SP by 4% each for 3 seconds during the break
Level 2 regenerates HP,MP, and SP by 6% each for 3 seconds during the break
Level 3 regenerates HP,MP, and SP by 8% each for 3 seconds during the break

This image has been resized. Click to view the full Size Image. Backpack Upgrade

Level 1 ability that raises the limit of purchasing Backpacks to 3
Level 2 raises the limit of purchasing Backpacks to 4
Level 3 raises the limit of purchasing Backpacks to 5

This image has been resized. Click to view the full Size Image. Interpretation

Level 1 allows the player to understand 30% of what an opponent says
Level 2 allows the player to understand 60% of what an opponent says
Level 3 allows the player to understand everything an opponent says

This image has been resized. Click to view the full Size Image. Bow Mastery

Level 1 ability that increases the player's attacking speed by one level when a bow is equipped
Level 2 ability that increases the player's attacking speed by one level when a bow is equipped

This image has been resized. Click to view the full Size Image. Projectile Mastery

Level 1 ability that increases the player's attacking speed by one level when a throwing weapon or crossbow is equipped
Level 2 ability that increases the player's attacking speed by one level when a throwing weapon or crossbow is equipped

Basic Skills

This image has been resized. Click to view the full Size Image. Sharp Shooter

Level 1 disposable MP:60,SP:5 Buff that increases shooting accuracy by 5% for 5 minutes
Level 2 disposable MP:144,SP:20 Buff that increases shooting accuracy by 12% for 5 minutes
Level 3 disposable MP:400,SP:45 Buff that increases shooting accuracy by 21% for 5 minutes

This image has been resized. Click to view the full Size Image. Slow
De-buff that decreases an opponent's moving and attack speed

Level 1 disposable SP: 80, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 6 seconds with 70% success rate
Level 2 disposable SP: 200, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 9 seconds with 70% success rate
Level 3 disposable SP: 315, Recharge: 60 sec, Range: 24m, abnormal condition.: Slow - 12 seconds with 70% success rate

This image has been resized. Click to view the full Size Image. Long Range

Level 1 disposable MP:65,SP:5 Buff that increases the range of attack by 3 meters for 5 minutes
Level 2 disposable MP:140,SP:15 Buff that increases the range of attack by 4 meters for 5 minutes
Level 3 disposable MP:244,SP:30 Buff that increases the range of attack by 5 meters for 5 minutes

This image has been resized. Click to view the full Size Image. Shot Pointer
De-buff that decreases an opponent's shooting defence power

Level 1 disposable MP: 5 P: 35, Recharge 30 sec, Range: 27m - decrease by: 25 points for 30 sec
Level 2 disposable MP: 25 P: 85, Recharge 30 sec, Range: 29m - decrease by: 50 points for 30 sec
Level 3 disposable MP: 30 SP115, Recharge 30 sec, Range: 32m - decrease by: 75 points for 30 sec

This image has been resized. Click to view the full Size Image. Big Coup Buff
that helps the player to successfully accomplish physical and shooting attack regardless of the targets DEX

Level 1 disposable MP: 35 SP: 80, Recharge 600 seconds, Duration 30 sec
Level 2 disposable MP:50 SP:115, Recharge 600 seconds, Duration 40 sec
Level 3 disposable MP:65 SP:150, Recharge 600 seconds, Duration 1 minute

This image has been resized. Click to view the full Size Image. Misfortune AoL only (Hard Mode+)
De-buff that decreases an opponent's LUC by a certain amount of time for 30 seconds

Level 1 disposable MP:20,SP:110, Range 24, abnormal condition.: bad luck, LUC Decrease: 15 points
Level 2 disposable MP:40,SP:210, Range 24, abnormal condition.: bad luck, LUC Decrease: 35 points
Level 3 disposable MP:60,SP:320, Range 24, abnormal condition.: bad luck, All Enemy's Distance: 10m, LUC Decrease: 55 points

This image has been resized. Click to view the full Size Image. Blunt UoF only (Hard Mode+)
De-buff that decreases an opponent's DEX by a certain amount of time for 30 seconds

Level 1 disposable MP:20,SP:110, Range 24, abnormal condition:DEX Decrease: 15 points
Level 2 disposable MP:40,SP:210, Range 24, abnormal condition: DEX Decrease: 35 points
Level 3 disposable MP:60,SP:320, Range 24, abnormal condition: All Enemy's Distance: 10m, DEX Decrease: 55 points

COMBAT SKILLS

This image has been resized. Click to view the full Size Image. Piercing shot shooting skill that wounds the target for Damage and pauses it for Time, regardless of its defence power

Level 1 disposable SP: 45, Recharge: 30 sec, Range: 24m, Damage: 58, Pause Time: 3 sec
Level 2 disposable SP: 105, Recharge: 30 sec, Range: 24m, Damage: 112, Pause Time: 3 sec
Level 3 disposable SP: 180, Recharge: 25 sec, Range: 24m, Damage: 239, Pause Time: 3 sec

This image has been resized. Click to view the full Size Image. Rapid Shot
Shooting skill that rapidly shoots arrows, each equal to the player's shooting attack power

Level 1 disposable SP: 45 Recharge: 20 sec, Range: 24m, # of Arrows: 2
Level 2 disposable SP: 90 Recharge: 20 sec, Range: 24m, # of Arrows: 3
Level 3 disposable SP: 200 Recharge: 20 sec, Range: 24m, # of Arrows: 3, Damage 15 on each successful shot

This image has been resized. Click to view the full Size Image. Wide Shot
Bow skill that shoots several arrows at once against enemies with a distance of the target and deals the players attack damage

Level 1 disposable SP: 100, Recharge: 20 sec, Range 24m, Distance of Wide Shot 6 meters
Level 2 disposable SP: 150, Recharge: 20 sec, Range 24m, Distance of Wide Shot 10 meters
Level 3 disposable SP: 235, Recharge: 20 sec, Range 24m, Distance of Wide Shot 14 meters

This image has been resized. Click to view the full Size Image. Ballista Shot
Projectile skill that deals the player's attack damage to enemies within a distance. Must have throwing weapon or Crossbow equipped

Level 1 disposable SP: 100, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 6 meters
Level 2 disposable SP: 150, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 10 meters
Level 3 disposable SP: 235, Recharge: 20 sec, Range: 24m, Distance of Ballista Shot 14 meters

This image has been resized. Click to view the full Size Image. Sustain Shot
Shooting skill that wounds the target for a % of its current HP every cycle for a # of seconds that will consume % of its HP

Level 1 disposable SP:60, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:2%, Cycle: 40 sec, HP: 21%
Level 2 disposable SP:120, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds:3%, Cycle: 40 sec, HP: 31%
Level 3 disposable SP:165, Recharge: 30 sec, Range: 24m, abnormal condition: dying, Wounds: 3%,Cycle: 60 sec, HP: 44%

This image has been resized. Click to view the full Size Image. Nailed Shot
Shooting skill that uses a Bow, Throwing Weapon, or Cross Bow to deal damage over a certain amount of seconds

Level 1 disposable SP: 60, Recharge: 15 sec, Range: 24m, Damage: 168 over 12 seconds
Level 2 disposable SP: 110, Recharge: 15 sec, Range: 24m, Damage: 384 over 12 seconds
Level 3 disposable SP: 145, Recharge: 15 sec, Range: 24m, Damage: 580 over 12 seconds

This image has been resized. Click to view the full Size Image. Mana Shot
Shooting skill that wounds the target for basic damage plus MP damage. It doesn't affect Monsters

Level 1 disposable MP: 15 SP: 60, Range 24m, MP Damage: 194
Level 2 disposable MP: 25 SP: 100, Range 24m, MP Damage: 350
Level 1 disposable MP: 35 SP: 150, Range 24m, MP Damage: 631

This image has been resized. Click to view the full Size Image. Slump Shot
De-buff that deals basic shooting damage and drops STR and REC for a specific amount of time - LVL 2&3 decrease attack speed also

Level 1 MP:53 SP:123, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 18, REC: 9 for 15 sec
Level 2 MP:108 SP:212, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 30, REC: 15 for 15 sec
Level 3 MP:177 SP:302, Recharge: 25 sec, Range: 24m, abnormal condition.: dull, STR: 41, REC: 21 for 30 sec

This image has been resized. Click to view the full Size Image. Jumping Airshot
Shooting skill that Jumps up and shoots from a certain distance away. Deals damage regardless of the opponent's defence power.
Only usable when equipped with bow.

Level 1 disposable SP: 360, Recharge: 30 sec, Range 27m, Distance 27 meters, Damage 270
Level 2 disposable SP: 440, Recharge: 30 sec, Range 28m, Distance 28 meters, Damage 500
Level 3 disposable SP: 560 Recharge: 30 sec, Range 30m, Distance 30 meters, Damage 1270

This image has been resized. Click to view the full Size Image. Shower Time (HARD MODE SKILL +)
Shooting skill that wounds enemies within a distance for the players attack power plus damage.
Only usable when equipped with a Bow.

Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

This image has been resized. Click to view the full Size Image. Bloody Shower (HARD MODE SKILL +)
Shooting skill that wounds enemies within a distance for the players attack power plus damage.
Only usable when equipped with a Cross Bow or Throwing Weapon.

Level 1 disposable MP: 165 SP: 415, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +306
Level 2 disposable MP: 230 SP: 525, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +451
Level 3 disposable MP: 320 SP: 670, Recharge 600sec, Range: 24m, Distance: 10m, Damage: +671

This image has been resized. Click to view the full Size Image. Magic Defy (ULTIMATE SKILL)

Skill that avoids the next magic attacks that would hit the player, but expires after 5 minutes. Some spells aren't affected
Level 1 disposable MP:75,SP:120, Recharge 300 sec, Avoid Magic Attacks: 2
Level 2 disposable MP:140,SP:280, Recharge 300 sec, Avoid Magic Attacks: 3
Level 3 disposable MP:240,SP:430, Recharge 300 sec, Avoid Magic Attacks: 5

This image has been resized. Click to view the full Size Image. Flash Attack (ULTIMATE SKILL)
Buff that increases every weapon's attacking speed by one level for a certain amount of time

Level 1 disposable MP: 100 SP: 185, Recharge: 600sec, Duration: 30 Seconds
Level 2 disposable MP: 145 SP: 285, Recharge: 600sec, Duration: 45 Seconds
Level 3 disposable MP: 195 SP: 360, Recharge: 600sec, Duration: 1 Minute

SPECIAL SKILLS Normal +

This image has been resized. Click to view the full Size Image. Marksman Song
Party buff that increases shooting attack and defence power of party members within a distance of the player by a # of points for 10 min
Level 1 disposable MP: 95 SP: 85, Members with 100 meters, Defence Power +7 points
Level 2 disposable MP: 220 SP: 210, Members with 100 meters, Defence Power +14 points
Level 3 disposable MP: 400 SP: 330, Members with 100 meters, Defence Power +39 points

This image has been resized. Click to view the full Size Image. Bull's Eye
Shooting skill that deals the player's shoot attack plus a # of point damage

Level 1 disposable SP: 49 Recharge: 25 sec, Range: 24m, Damage +10
Level 2 disposable SP: 104 Recharge: 20 sec, Range: 24m, Damage +92
Level 3 disposable SP: 225 Recharge: 15 sec, Range: 24m, Damage +208

This image has been resized. Click to view the full Size Image. Potential Viable
Passive ability that increases the player's moving speed by one level and critical hit rate.
Automatically triggered when HP falls below certain %, recharges after 3 minutes

Level 1 Critical hit rate: 8% for 30 seconds. Trigger at 8% of HP
Level 2 Critical hit rate: 15% for 30 seconds. Trigger at 10% of HP
Level 3 Critical hit rate: 25% for 30 seconds. Trigger at 12% of HP

This image has been resized. Click to view the full Size Image. Absolute Attack
Shooting skill that cuts down an opponent's HP by a % regardless of its defence power. Its effect is restricted to some Monsters

Level 1 disposable SP: 230, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 10
Level 2 disposable SP: 370, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 15
Level 3 disposable SP: 550, Recharge: 300sec, Range: 24m, abnormal condition: dying, HP Cut%: 20

This image has been resized. Click to view the full Size Image. Dragnet
Skill that casts an invisible Dragnet that wounds any enemy within specific meters for damage.
Unable to set more than two at a time and disappear after 3 minutes

Level 1 disposable MP: 60 SP: 80, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1000
Level 2 disposable MP: 80 SP: 100, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 1500
Level 3 disposable MP: 120 SP: 140, Recharge: 180sec, abnormal Condition: dying, Distance: 2m, Damage: 2000

This image has been resized. Click to view the full Size Image. Mana Decay
Skill that blows away a % of the target's max by spending the entire player's MP. Only usable when equipped with melee weapons.
It doesn't affect Monsters

Level 1 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 50
Level 2 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 70
Level 3 disposable MP spend all, Recharge: 600sec, Range 2m, MP Damage %: 90

This image has been resized. Click to view the full Size Image. Nuke Shot (HARD MODE +)
Powerful Shooting skill that deals 2 times the player's attack power and stuns the target for 5 seconds

Level 1 disposable MP: 570 SP: 1230, Cast time: 2sec, Recharge: 900sec, Range 22m
Level 2 disposable MP: 750 SP: 1500, Cast time: 1.5sec, Recharge: 900sec, Range 22m

This image has been resized. Click to view the full Size Image. Sleeper Ban (HARD MODE +)
Skill that makes enemies Sleep for a number of seconds with a melee attack. Only able to us it with Archer's One-Handed Sword or
Hunter's Two-handed Axe. The affect targets fall asleep but will be awakened when damaged

Level 1 disposable MP: 72 SP: 165, Recharge 60sec, Range: 2m, abnormal Condition: sleep, Sleep time: 6 sec
Level 2 disposable MP: 117 SP: 220, Recharge 55sec, Range: 2m, abnormal Condition: sleep, Sleep time: 8 sec
Level 3 disposable MP: 154 SP: 266, Recharge 50sec, Range: 2m, abnormal Condition: sleep, Sleep time: 10 sec

This image has been resized. Click to view the full Size Image. Pantera Vision (ULTIMATE MODE)
Powerful Shooting skill that deals a % of damage of the selected target's max HP. Its effect is limited to some Monsters

Level 1 disposable MP: 800 SP: 1650, Cast time: 1sec, Recharge: 600sec Range: 30m, abnormal condition: death HP Damage: 88%


Skills to get for an ARCHER/HUNTER

Normal Mode:

Luck build

Slump Shot
Wide Shot or Ballista Shot
Bull's Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable

WHY are there so little skills for Luck builds????
Other skills cannot be used with a critical hit
skills that are DoT and % based damage can't be used for a critical hit
(unless the skill says % of success its useless to a LUCK build)

therefore those skills become obsolete in the higher lvls

STR/DEX build

Piercing Shot
Sustain Shot
Slump Shot
Jumping Airshot
Bull's Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable

some of these skills require a lot of DEX to hit

Bow Power Up
Bow Mastery

for use with a Bow

Projectile Power up
Projectile Mastery

for use with a Crossbow

NOTE: no weapon is better then another
unless they have stats in them......

it all comes down to what YOU think and what YOU choose
ill just tell you the differences between the 2
and then YOU have to decide

BOWS
-faster in terms of DPS
-most common for LUCK builds because of speed
and a higher chance to Critical Hit
-good stats.....uncommon to see all stats in on spot....

CROSSBOWS and JAVELIN
-more DAMAGE to counter slow speed
-GREAT for 1-hit kills and high base damage
-stats are just like a bows except more common to be in STR DEX and LUCK separately


Hard Mode

STR/DEX build

Piercing Shot
Sustain Shot
Slump Shot
Jumping Airshot
Bull's Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable
Nuke Shot

LUCK build

Slump Shot
Wide Shot or Ballista Shot
Bull's Eye
Body Training
Sharp Shooter
Long Range
Shot Pointer
Rapid Shot
Marksman Song
Potential Viable
Nuke Shot

Bow Power Up
Bow Mastery
Shower Time

For use with a Bow

Projectile Power up
Projectile Mastery
Bloody Shower

For use with a Crossbow


ULTIMATE MODE

Anything you want ^^
Basically you can get every skill in the game (for a HUNTER/ARCHER)


ARCHER/HUNTER LEVELLING GUIDE

At the very early lvls an ARCHER/HUNTER should learn how and efficiently kite an enemy……

What is kiting??

The ability to RUN in a monster’s range and have it follow you while you attack it

NOTE: don’t pull too much monsters…..and DON’T let that monster get close

Party with a RANGER/ASSASSIN for their LUCK buff
Get a guild they’ll help you lvl up
Meet new people, befriend PRIEST/ORCLES

Lapising Guide

Depending on your build….. you may want to Lapis differently

STR/DEX

Lapis some Shrewd Lapis to your equipment
Also Lapis some additional Craft Lapis to increase your Attack
Some Assault, Deceive and Forbid Lapis to Boost up your ATTACK and DEFENCE

NOTE: you may want some Vigor, Mental and Life Lapis to increase your SP, MP and HP

LUCK

If you have under 300 LUCK
Then Lapis more Fortune Lapis until you got 350-400 LUCK
Then Begin to add more Craft, Assault/Deceive and Forbid Lapis to assist more in PvP and PvE


PvP Guide and Strategy

Solo

Archer/hunter vs. Warrior/Fighter

Get loads of range and remember how to Kite; dance circles around them
They’ll probably use auto-attack and will run/defend themselves when their HP is low
Finish them quickly or else …..RUN before they get close to you…..Use skills like “Slow” and Piercing Shot to gain some range…..use de-buffs to you advantage….

Archer/Hunter vs. Mage/Pagan

Drain their MP quickly or just use Rapid/Triple Shot it will be over quickly
Most people will probably try to run close to you so run away…..then attack before they cast their spells….ALWAYS interrupt their spells….De-buff them ASAP…..

Archer/Hunter vs. Priest/Oracle

This could take a while because most of them add REC to themselves
So go all out….Slow wouldn’t work because they have dispel same goes for
Piercing Shot, DoTs and % based attacks they won’t give much damage but will use their AoEs to slow you down……they’ll also run up close to drain your SP so run away and attack…..

Archer/Hunter vs. Ranger/Assassin

Lol……
It should be easy for a LUCK build to massacre them but they will use “stealth”
So use DoT such as sustian shot to prevent them from "stealthing"
and then de-buff them, Big Coup, and spam your attacks afterwards.....
Plus run for it when they use “sprinter” run for a good 2 minutes they can’t attack you when they’re running….and also don’t make it obvious on where you are running in case they could ambush you there…..
or use "slow" at your first hit

Archer/Hunter vs. Archer/Hunter

It all comes down to skills and armour……attack swiftly to bring down their HP
Also stun them and then finish them off if things don’t go your way……

In a Party

first of all it takes time to learn......
I can only give you tips.......
and Garathorn can give you strategies.....

TIPS (feel free to criticize)

a player should ALWAYS OBSERVE the situation,
Plan ahead, and ADAPT to the ever changing PvP realm......

will be posted as IMPORTANT points
another KEY to your success

~~~~ TIP 1 ~~~~

OBSERVE

why should you do it???
-can save your team from ambush and extermination.....
-lets you PLAN ahead of strategies on how to kill the opposing fraction

as you observe the 1-15 map
be on the look-out for SCOUTS* and DECOYS......

COMMUNICATION is the key to success
talk to you leader ( or party ) about what you see

~~things to tell your leader~~
# of total enemies
# of Pagans/Mage
# of Oracles/Priest
# of Assassins/Rangers
*remember the assassins/ranger's name if you are in 20-30 PvP and 1-60 PvP
# of every other class I haven't mentioned.......

skills if you happen to see them
possible builds they might be......

players who are is isolated ( be careful they could be Decoys )
know the difference between a Guardian/defender from a Fighter/Warrior

where each player is

~~~~ TIP 2 ~~~~
PLAN

taken from Garathorn's PvP Tactics Guide
http://forums.aeriagames.com/viewtopic.php?t=90496

decide on the best form of action that will
1) bring you kills
2) keep all your players alive
3) ensure your success in driving back your enemies

and then APPLY your strategy to what you OBSERVE

~~~~ TIP 3 ~~~~
ADAPT

your leader ( or you ) should be watching the Battle
and act like a mobile RESURECTION point

change PLANS if things don't go how you planned it to go
PROTECT each other
especially Pagan/Mages, Oracles/Priests and Hunters/Archers

stay alive as much as you can

send a Assassin/Ranger into a group of enemies
or as a decoy then tell him/her to attack and *STEALTH* away......
*remember to STEALTH away

and lastly the most
*strategic way of defending a Party* is to flee
don't kill of all your members
flee and then attack *just like kiting*

~~~~ TIP 4 ~~~~
ACTION
technically this should be TIP 3 but most people do this right away

it's self explanatory.....
why did you come into PvP realm???
to KILL

attack their Leader first
or anyone that is annoying

KNOW THE ENIMIES WEAKNESS

Assassin/Rangers
Warriors/Fighters can be easily killed by STRONG MAGIC ATTACKS

Pagans/Mages
Oracles/Priest can also be easily killed by Physical ATTACKS

Hunters/Archers can be killed by both Physical and Magical based attacks
*only if you can reach them first.......their MAXIMUM range is 35m........

Guardian/Defenders can be killed depending on their build
but mostly die by Magically based attacks

Also do not lapis your EQUIPMENT with EARTH or FIRE
why???
most Pagans/Mages MAX every WIND SPELL.....
some CRAZY Oracle/Priest will get EVERY WATER SPELL......

if you want to Lapis your EQUIPMENT then get the ones according to your BUILD
and Life Lapis and Mental Lapis for higher survivability

Get the BEST equipment you can for your lvl
don't bring any useful equipment ( high chance of Inventory items dropping )

and the MOST IMOPRTANT RULE/TIP is to OBEY THE RULES GM's POSTED


so far this is all I can think of at the moment......
hope you get LOADS of kills

and I wish you all good " LUCK "..........
you'll need it

forgot [b]EXTRA TIPS
run like the wind if you are alone and see a PLAYER on HM/UM
kill Knock Out Nostrum users FAST
HAVE FUN it's a game don't get mad or spaz just because your side is losing or has no BLESS


Frequently asked questions

Do Archers/Hunters need WIS????

A: not really unless you plan on PvPing lots and would like more protection from magic attacks……just Lapis your gear with WISE lapis……

Bow or Javelin/Crossbow????

A: It all depends on preference ……the difference is shown above under “Skills for a Normal Archer” then you HAVE to decide on what YOU think is better…..

Do Archers/Hunters need REC???

A: not really unless you die very often then sure Lapis some Forbid or Safe lapis to your gear

This come up a lot in the forums…..
WHATS A GOOD BUILD?????

A: I answered that question near the top under “builds”

Why is lvling soooo hard????

A: get used to it

Any other Questions PM me…….
Or post in the forums so I can answer…….


[GS]MorphX2 without his Skills guide this would be very short……*too bad Morph I haven’t got your approval on using your guide…..sorry……
falco9696 without his comment and support I wouldn’t have made a PvP guide
OmegaAlert without his support on backing me up for “is DEX needed for landing a critical hit” I wouldn’t have posted it on my guide…..
clerk836 first UM archer I ever met……..
thunda28 for her/his wonderful testing of builds
hypnos34 I haven’t had a chance to thank you for all your criticism
[GS]ezekiel3387 for the first one who encouraged me to make a guide
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Saturday, October 04, 2008

Shaiya Online - Newbie Guide

This explains the basics of the game no less no more.



This bit is from a mmOverload. The best MMORPG Guide site on the net.

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Tuesday, September 30, 2008

Shaiya Ultimate Mage Guide

This guide is meant to be a guide only, nothing is absolute. Feel free to experiment. My hopes are that it will stop people from making the most fundamental mistakes, and to help people get an idea on how to build a mage character. My experience comes from playing Shaiya China, and of course, closed beta. This guide is pretty long, so use the overview and skip to the section you want to read ^^ Note: There is no difference between mages and pagans, except that one's elf and the other is vail. Overview of Contents:
  • Stats
  • Builds
  • Int-mage
  • Rec-mage
  • Luck-mage
  • Leveling
  • Skills
  • Skill Recommendations
  • Items
  • Mobs
  • PvP Strategies
Stats in Shaiya Strength(str) - phys. atk [useless for mages] Rec. Defense(rec) - phys. defense, ranged defense, every rec pt adds 5 hp <--- -="" 1="" 30="" 50="" 5="" 60="" 7="" 9="" a="" added="" adds="" atk="" automatically="" bar="" blue="" char="" crit="" defense="" dex="" dexterity="" difficult="" dmg="" easy="" evasion="" every="" for="" gains="" hit="" int="" intelligence="" is="" luck="" lvl="" mag.="" mage="" max="" mode="" mp="" normal="" point="" pt="" pts="" range="" rate="" red="" required="" skill="" stamina="" stat="" strong="" the="" to="" ultimate="" unlock="" wis="" wisdom="" yellow="">Builds: Remember, builds are not absolute. It's all about playing the character most suitable to your style. Also, characters don't have to be pure. If you accidentally put a few points into dex, luck, or whatever, the character is not ruined! Just no points into str =P. Sometimes, mixed stats work out to be the best. The two recommended types of mages for NORMAL mode are the int-mage and rec-mage. Types for difficult mode: int, rec, hybrid. The types recommended for ultimate modes are int, luck, hybrid. The point of normal mode is to get a character to lvl 50. Int mage most efficiently serves this purpose, particularly w/ defender. Rec mages lvl fast too, and it's better for soloing. Shaiya only truly begins in difficult mode =) Int-mage Pros: Very high atk, fast lvling cons: Very low hp, low evasion, low hit rate Recommended path of lvling: solo or preferably, party with a defender and grind on yellow/orange mobs, or even red if you're in higher modes. When you're partying w/defender, make sure that he/she has properly lured mobs before you atk, or else mobs will switch target. Stats: Pure int, or add in some wis in a 4:1 ratio. You can stop adding wis when you find that you have enough mp to use. Eventually there is a passive that add mp, as well as a skill that converts sp to mp. Pure ints will find themselves drinking lots of mp pots before lvl 25ish due to not enough mp. So therefore, some wis will save you money at early lvls as well. *I personally recommend adding some wisdom! Later on: do 6:1 (wis), 5:2 (1 wis, 1 rec), or 7:2 (1 wis, 1 rec) Rec-mage Pros: high defense, high hp, money-maker, good for soloing Cons: medium atk Recommended path of lvling: solo on green mobs that use PHYS. atk (attempting to fight mobs that use mag. atk will be terrible), lure lots of them (at least 5+), you'll barely take any dmg, then run, then release your AoE skills. the skill fire thorn will help out a lot, because it aggros mobs, and they will take dmg every time they hit you while fire thorn is active. you'll lvl almost as fast as a pure int. don't party, it will only reduce exp gained. green mobs won't cost you much in terms of pots, and you'll get lots of money off them. use the money to buy a really good weapon to increase your atk. Stats: Mostly rec, some int/wis. 4:1 Difficult mode: 6:1 (int/wis), 5:2 (1 int, 1 wis) - this build not recommended for ultimate mode Luck mage - an interesting build. I've heard about its power at later levels, so I put it here as an option. This build is more for later modes when you want to do a different build for fun and power ^^ Pros: amazing crits! highest atk Cons: slow lvling Recommended path of lvling: go int-mage or rec-mage, then buy an item mall product that resets stats. or if you don't want to spend the money, it's a very slow grind on blues/greens. the amazing crits and misses don't really show till high lvls. for example, when you have 300 luck pts, your crit rate is only about 50%, but with 400 luck pts, crit rate is almost 80%. so before you crit all the time, you're weaker than int, rec mages. you also need really good gear in order to lvl decently. Stats: Mostly luck, some int/wis. You need 500 luck pts, preferably 600 w/ lapis to be a decent luck mage. works out best in ultimate mode, 6:3 or 7:2 Hybrid mages - a personal combination of stats that you prefer - works best for difficult/ultimate mode popular types are int/rec, and int/luck. There's always a few wis pts tossed in there, but very little. Intuitively, a dex-mage makes sense - dodge rate, right? But this is actually a really crappy build, because everything is low. Low atk, low hp, low mp, low mag. hit rate. Finally, since like luck pts, you need a ton of dex pts to actually dodge a certain % --- again, very bad lvling too Leveling: In general, mages should kite, especially at early levels. I see the new mages standing there and trying to tank mobs. Nooo! You should cast, cast again, run away if mob is near or hits you, then cast again. Particularly as a ranged class, distance is important. Eventually, rec-mages don't have to care anymore; they can tank somewhat. Shaiya is also not a potting game. Pots have 30 second delay time, so it's heals, and then you can't heal again until 30 secs later. Be prepared, and drink that pot as soon as you feel some pressure. Don't wait. Another general thing some people don't realize is that you can jump and swim in the game. When trying to get to your favorite grind spot, save time by jumping over things or swimming. There's a lot of complaint going on about skill interruptions and mages being a weak class. Before you complain, you should reflect first ^^ Except doing PvP, PvE should be no problem for you~ Are you picking the mob in the most strategic location? Int-mages, always pick the most isolated and distant one, to allow for maximum number of casts and to avoid AoE's surrounding mobs. Rec-mages, cast your AoE's into most crowded place, but, you should not run into most crowded area. My skills keep getting interrupted/ I don't have enough time to cast my spells? Remember, skills mostly interrupt by either 1)a mob hitting you, or 2)you run before the skill finishes casting. Avoid doing either, and if surrounded by lots of mobs, keep an eye on the hp bar and run in circles. A higher level technique is to dogde- double hitting S (dodge back), Q (dodge left), E (dodge right). Mobs get too close before I kill them? Take note of elemental resistance! Use the skills that deal most damage on a particular mob. Finally, know the cast times of your spells! Cast the one that takes the longest first (when you have max distance), and the instant one last. Skills: I hope to post up a more complete list up later, for now, there's a skill list in the general forum. Skill Recommendations: These recommendations are mainly for normal mode. In difficult/ultimate mode, you have more sp, so this becomes less significant. Skill names are off, since I translated skills from Chinese. Please correct me on the skill names =) When I say meh, you can pass or get 1 level to try it out, and again, it matters less in later modes. Passives: Dagger power up - (useless, unless you plan on using daggers) Mana training - adds mp, max Relax body - improves hp/mp/sp recovery rate (lvl 2, or max if u have the sp) Backpack - adds inventory space (get lvl 1, maybe lvl 2, depends on need) Interpretation - allows you to understand language of other side (useless) Basic: Magic ball - max (good finishing skill) Self protection - max Fireball - lvl 1 Sonic pole- lvl 2 or 3 Ensnare Roots - if you like to pk, max this Magic Drain - useless Attack: Fire thorn - rec-mages, max this skill. Int-mages, stay away! Fire wall - useless, rec-mages - lvl it if u have sp Storm - max Falling Stone - lvl 2 HP drain - meh, 75% success rate btw Revenge (ultimate mode) - good pk skill, only 85% success rate though, if you get it, then max it, no point in getting only lvl 1 or 2 Corruption - meh, low dmg over time Meteor Strike - lvl 2 or max (some ppl love the dmg, while others hate the cast time) Earthquake - lvl 1 or 2 Lightning Strike - max Fire song, Wind song, Earth song (difficult mode) - these 3 skills all do high dmg, but they have 4 sec cast time and 300 sec refresh time before you can cast them again. So they're only good for 1 hitting things, or pking. Most people max 1, and get lvl 1 of another one. Special: Hidden power - max Energy conversion - converts sp to mp, lvl 2 Lifesaver - lvl 1, or max if you pk Hellfire - free choice, a decent AoE Earth Split - free choice, decent AoE Tornado - max Death Announcement - useless, 1800 sec delay way too long, and it doesn't work on a lot of things Disease - meh Natural Curse - removes elem. resis, some ppl love it, some ppl find it utter waste of sp, when maxed, 80% chance of success Curse - lvl 2 Soul Collection (difficult mode) - good final pk hit Secret Technique (difficult mode) - turns everyone in your party except your self invisible, bad skill lol, the mage should not become a target XD Carmani's Fury (ultimate mode) - meh Items: A mage can equip either a staff or daggers. Normal mode -- staff for sure Later modes -- staff w/ wisdom lapis, or dagger w/ int lapis A dagger hits lower dmg, but it's faster and misses less. The better the gear, the more slots it has for you to seal in lapis. mages should focus on wis, rec, and dex lapis. tailor needs to individual builds - accentuate your strength, hide your weakness. Mobs: White - 6 or more levels -, no exp Light Blue - 4 or 5 levels -, low exp Blue - 2 or 3 levels -, some exp Green - your level +/- 1, decent exp Yellow - 2 or 3 levels +, good exp Orange - 4 or 5 levels +, better exp Red - 6 or 7 levels +, great exp Pink - 8 or 9 levels +, amazing exp Grey - 10 or more levels +, suicide! Most mobs except for the undead have elemental resistance. fire >> wind >> earth >> water >> fire PvP Strategies In my opinion, mages are more of a PvE class that is also amazingly effective in group PvP. Stay behind everyone else, unleash crazy AoE's, and be aware of assassins and hunters. The mage, unfortunately, does not do well in individual PvP. Vs. Priest/Oracle - not much strategy, just hit them with your highest hitting spells, and try to root them. They will throw spells back at you. Priests/oracles have tons of wisdom, so you do low dmg on them, takes very long time to bash their hp. How much wis and hp each party has determines how long the fight will last. Sad thing to say, but you will probably lose. In fact, you can even try switching to daggers and stab them instead because some of them have so much wisdom that your spells just doesn't do much. Vs. Ranger/Assassin - ouchie. Ranger/Assassins are probably the best classes for PvP. They interrupt your skills, can make you faint (status effect), kick you, and be invisible and stalk you. You can only run... and they even have a skill that boosts speed. boohoo. Just don't let them get close to you, root them, etc. It all depends on how well you use your PvP skills. You do have some chance against them. Vs. Archers/Hunters - pretty bad as well =( they have this skill that drains your mana. And then you're kinda screwed. However, if they don't drain your mana, then you have a chance! (because some of them save their skill points, and don't bother to lvl that skill =P) Run close to them! Because ranged dmg gets reduced to almost half when you're standing right next to them. Then root, and bash them like crazy. Vs. Fighter/Warrior - the second their name appears, runaway! then root, hellfire, all 3 wind spells (instant cast ones), while you run some more to give yourself possible another chance to repeat aforementioned spells. It all depends on keyboard control ^^ 
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Friday, September 26, 2008

Shaiya Monster ID System



When deciding what monster to hunt, you can tell how much of a challenge they’ll be by clicking on them once to target them. The name of the monster will appear in one of the following colors, depending upon how difficult they are:

  • White - 6 or more levels below you, no experience value

  • Light Blue - 4 or 5 levels below you, extremely low XP value

  • Blue - 2 or 3 levels below you, low XP value

  • Green - your level plus or minus one, decent XP value

  • Yellow - 2 or 3 levels above you, good XP value

  • Orange - 4 or 5 levels above you, great XP value but a tough fight

  • Red - 6 or 7 levels above you, great XP value but be prepared to die

  • Pink - 8 or 9 levels above you, phenomenal XP if you can bring it down

  • Grey - 10 or more levels above you, run away screaming (no XP value)


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Thursday, September 18, 2008

Everything you need to know about Assassins part 2


Welcome to part two of this guide. Let's just get going!

Beyond the 50 mark
(Note: Grab your lv45 EPIC WEAPON, Fire status is better than the weapon you will ever have without elemental status)

So you reached the lv50 huh? Well what next? If your deciding to level up some, you best hit Lanharr.

Lanharr(48-55) - Use your epic Weapon, you will do alot more damage than a non elemental weapon. Boars and Antelopes are awesome here, Make sure you duo with a Healer. Get another Sin with you if you want. At 52+ You might want to take those Wolves, Spiders, Bisons. Oracle is prefered here, Spiders Uses venom, Wolves CRITS ALOT, i mean ALOT. Your rec build will pay of on these levels if you went rec build. Bisons have debuff on your def. = You can level here up to 54 if you so choose. 54 or so, move up to Earth Bears. Oracle would be recommended, they stun and they are nasty. You can also try the mines, not much nasty debuffs agaisn't those dwarfs and they are good spot. What sucks about lanharr is that you get NO DROPS whatsoever, only gold and misc items.

Aurizen Ruin (50-54) - Never once set foot here to level, BUT i know every mobs here since i farm LV5 lapis here ^^. Never go for those commanders, they drop the lvl5s but they are to be handled with oracles and 55+ atleast to be effecient. Kobolds are ok to solo, but have some stun scrolls/dispel pots on you. They also have a DoT skill so having being stunned, and DoTed = NOT VERY pretty. Don't USE your EPIC weapon for Kobolds, its just plain STUPID. Kobold > Water, Epic > Fire. You don't beat water with fire. Trolls are pretty easy, your dex should cover you here, they do have slow but can be easily solved with slow scrolls and dispel pots. Reach 51-54 here if you so choose, even 55 but that's way too little for you now. Use your epic weapon agaisn't anything except Kobolds. They also drop Dread gears here, awesome for farming them.
(Note: New maps, MOBS here are always in PAIRS, so you must also be in pairs in able to hunt efficiently)

Desert Map (53-57) - This place is awesome to level to up to 57, its also awesome with oracles. You dont want to wander here alone, your just asking to die. Start off with Wind Status scorpions, Ofcourse use your epic weapon. Fire > Wind, common sense to always use your epic agaisn't winds. You can move up to scorpions deeper up by Desert map 2 portal. If you do come across Water mobs, and you must kill it, Switch weapons to a Non-ele or another ele weapon. Dual Dex, Luc lapis drops here.

Forest Map (53-57) - Likewise, always wander with an oracle. Starting off with Dinos, pick the ones that is not Water elemental. Chase off Earth ele Dinos. If under any circumstances you must kill Water mobs, switch off with a non-ele or another elemental. at 54 or 55, Move to Giant Turtles and Lizards. They are NON-ELE mobs, your epic will come in great use here. That's all the spots you want to know is Turtles and Lizards. They are great to level on till 57. They also drop dual craft, wise, mystic lapis. If for any reason you want to move spots or its too hard, try the Earth mob Trolls. Once again your dex will pay off agains't these mobs, they seem to have low dex, they are also good till 57.

HARDCORE: Desert Dungeon 2 (DD2 - 57-60)
Having past beyond this means, you are some hardcore man, or your gears are awesome. HM/UM are recommended and have an Elemental weapon here. Always have an oracle with you, unless you are that hardcore. Water/Wind mobs wander here, so that epic weapon will come in handy. Also having another ele weapon will be of great benefit to you. Plants and scorpions for Fire weapon, Another weapon for water mobs. Temple is a good spot if you have Earth weapon, you can rotate the whole temple and kill all 4 bosses on each corner (i've killed them a billion times, they dont drop crap!~ good for exp.) This map is full of NASTY debuffs, including AOE+DOT combined. Debuffs that's slowing your speed+atkspeed+defense+lowering stats to -50+killing you slowly. That my friend are the most hardcore debuffs you will ever see in your entire shaiya life, hence why its soo hardcore and not for everyone to be dealing with. Soloing At 57 they give out 30k EXP with charm+exp stone, 58 they give out 24k, 59 they give out 20k. THIS is your last spot from 57 to 60. No other map will give you more exp output solo/duo.

The Discussion between LUC vs STR build
(Note: I wanted to show a video demonstration, but i dont have time to edit vids and crap, so i will explain throughly of my conclusion)
Alright, so the most debate of all in Sin class is being a LUC or STR build. First, STR build relies on RAW power and stable hits. While LUC build relies on your Critical hits randomly doubling the dmg or causing less, VERY random. Lets use my stats as an example:
(Note: Through this whole stat swap and explanation, 500dex is a MUST in my build. Its where im comfortable with dodging same level 3/4 hits against me.)



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Sunday, September 14, 2008

Everything you need to know about Assassins part 1


Intro:
Assassins, one of the scariest class you will ever face. A combination of hard-hit, quickness, and evasion. No other class puts out as much stat points as a sin. No other class can dodge arrows/axes/magic better than a sin. Your worse enemy is yourself.

The Terms:
STR - Strength (attack power)
DEX - Dexterity (evasion/accuracy)
REC - Recreation (Defense/HP)
LUC - Luck (critical-evasion/chance/power)
ATK - Attack power
LVL - level
HP - Hit points (red bar)
SP - Skill points (yellow bar)
DEF - defense power
NM - Normal Mode
HM - Hard Mode (3x more exp - lvl50 NM req)
UM - Ultimate Mode (3x more exp - lvl50 HM req)
AoE - Area of Effect (Dealing Damage in a set radius)
DoT - Damge over Time (Dealing Damage in a certain amount of time)
Lapis - A stone that adds stat points to your gear

Assassin's Path
So you decided to play an Assassin. Tsk Tsk, this does not start well for you. Prepare to be challenged, Sins do NOT have any AoE skills, or Range for that matter. Your battles are face to face, Up-close and personal. No AoE party wants you, Almost all parties never wants you. You walk alone, and the only hopes of ever partying is with another like yourself, or with some oracles. Hunter and Assassin can work great, but not entirely. You will have difficulties leveling in terms of effeciency (killing 1 mob at a time.) Be warned.
(Note: This isn't to scare you or to talk smack about this class, its merely to get you prepared on the harsh and cold reality, I should know, i've played ALL modes as a sin.)

The Modes:
(Note: Assassins gain +1dex per lvl)
Normal mode - A good class to start your adventure and learning process. Easy mode does not really teach you as much as Normal mode does. If you ever plan on playing a sin in Ultimate mode, you might as well start now. 5-stat/3-skill points each lvl.
Hard mode - For those who never played sins in NM - they get to try out the scarier part of a sin. Better build flexibility, better skills available. 7-stat/4-skill points each lvl, more HP/SP, HM skills unlocked.
Ultimate mode - Playing as a sin, this is what i like to call, the Real Easy Mode. You haven't played a sin, until you have played a UM sin. Everything you've ever worked for, every waking time you've ever spent, comes down to this. +9-stat/5-skill points each lvl. More HP/SP, HM+UM skills unlocked.

The Build:
(Note: I won't cover what stat points to put, i merely describe the build type)
STR sin - A STR sin in this guide means your build is focused on having a good atk power. I dont mean pure STR, i mean versatility. Investing your stat points 50-70% in STR will net you a good atk power, and a good evasion. In example for NM build: 3str/2dex, the most common used at this mode. A very balanced build.
DEX sin - A DEX sin in this guide means your build is mainly focused on your evasion, opposite from STR build, you will imbalance your build by having an average atk power, and a great evasion/accuracy. In example for HM build: 4dex/3str, having 5dex per level will certainly give you an advantage in your evasion/accuracy. A good build for PvP having supportive STR gears.
REC sin - A REC sin in this guide means your build is a mixture of having REC for a bit more HP/DEF. A Combination of DEX and REC can be a great survivability in Open fields. In example for UM build: 4str/3rec/2dex, a balance between your attack power, evasion/accuracy, and HP/DEF when you fail to evade.
LUC sin - A LUC sin in this guide means your build focuses on pure luck. Relying on your critical as your attack power. A very weak and hard build to start off with as a low lvl. You will need atleast 450luc to actually make this build a worth while. This can be achieved by having a re-stat on later levels. (Personal note: Althought this build sounds awesome to some, it requires a VERY VERY balanced points in able to see a good result. This means you will have to sacrifice all points to LUC, have supportive DEX, and STR all at the same time. I do not recommend this build.)
Invincible sin - Coming soon... (still testing )

The Skill style:
(Note: Yet again, i will not cover specific skills to choose from, merely a playstyle. Bear in mind that Having DUO skill styles will require alot of POINTS, and even more for triple combos. So choose wisely, as even UM can only provide you soo much. Having Dual Combo in NM is possible, but plan ahead, and know what skills are required.)
For a complete list of Skills > List by meeeps
The Damage Dealer - The damage dealer playstyle consist of the Damage Chain: Fatal hit > Tetanus > Aggravation > Slasher. A very deadly chain that consist of a pause, - defense, and a rain of pain. A Great combination of dealing damage quick. Having Fatal Hit lvl1 at all times can be great as your opening pause for its quick refresh.
The Stunlocker - The stunlock playstyle, one of THE MOST ANNOYING class you will ever face. Fatal hit > Halt Kick > Stun Crash > Fantom Assault. A very good chain to keep your opponent immobalized until it is dead. Having Fatal Hit lvl2 at all times would be recommended, so you can spam another halt kick after a crash/fantom.
The Dotter - The Damage overtime dealer consist of: Fatal Hit > Drag Down > Venom Crash > Gruesome Attack. A combination of poison that eats HP overtime and a deadly finish of % damage on HP. Having lvl1 fatal hit is good for this chain.
The Quick Pain - Combination of Dot + Damage chain. You unleash the DoT chain first, then finish off with Damage. All the styles below including this one will require Fatal Hit lvl3.
The Stun Killer - Combination of Stun + Damage chain. A Quick way to have an advantage in the means of Damage, having them stunned first, then finishing them off with pain.
The Sleeper - Combination of DoT + Stun chain. A surefire of DoT and having them stunlocked while you watch the poison do your work.
Master of all - Having to be versatile and quick with all of your given skills, this will require ALOT of skillpoints and only recommended for UM players with quick hands in timing.

The inevitable Skills
There are things that you want, and there are things that you NEED. Thus making it inevitable to pass up on the skill that you should level. Here is the list of the must:
(Note: Always max these out whenever you get the chance. If you dont have enough points to either pick between the skills, the ones in BOLD text are in priority)
* The ones bolded are priority *
The Passive
- Muscle Training
- Rouge Weapon Powerup
- Relax Body
- Evasion Ascent
- Backpack upgrade
- Rouge weapon Mastery
The Basic
(Note: Fatal hit is required, although not required to be maxed, this is based on your playstyle of chain skills)
- Agility
- Fatal Hit
The Combat
(Note: While these skills are not required to be leveled up, they are chosen to be beneficiary for you in the long run)
- Stealth
- Magic Defy (UM skill)
- Flash Attack (UM Skill)
The Specials
- Incantation
- Potential Nible

The Weapon of Choice
The Reverse Sword - Its a mini-sword/dagger that is wielded behind the hands of an Assassin. ATK-speed is a bit fast. The line between Normal and Fast. Reverse swords have a bit more critical status on them. And their attacking power have a big gap between your minimum and maximum hit, this means your damage is a bit more unstable per hit.
The Dual Claw - Its a dual wielded claw. ATK-speed is a bit fast. No different from Reverse Sword, except claws have less gap on the minimum to maximum hit, making your damage per hit more stable. Dual claws focuses more on STR/power status.
The Dagger - Its a dagger, unlike the reverse sword, the dagger is carried to the front. ATK-speed is fast. This weapon is faster than the 2 weapons above. It may sound better at first, but note that later on along the level, Daggers do not have masteries, thus losing advantage on the ATK-speed. The other 2 above have 2 masteries making their ATK-speed from a bit fast > fast > very fast. Daggers also have a bit less attack power that the other 2.
The lvl25 Epic Dual Claw - Its a dual claw with 20dex/10luc I forgot the stats, anyways... its a great weapon to start off with to 25. Great bonus, great damage. Stick with it till 35+ after that, please get rid of it and get another weapon and lapis it.
The lvl45 Epic Dual Claw (Fire Stat) - A great weapon to have, ITS in no way in h3ll crappy. It must not have stats, but it is great and outdamages any non-elemental weapons. You can keep this weapon all the way till the end to have another elemental arsenal in your inventory.
(Note: Stay away from daggers, they are mainly used by casters for its quick spell casting. Not meant for sins as they do not get masteries from daggers.)

The Gears
The Low budget - This should be for starting out NM sins. Get every quests that rewards you slotted gears. Don't look for anything fancy during lvl1-24, your okay with what you got, When you get to 25 try to farm some lv2s in 20-30 dungeon. START lapising those empty gears, IT really helps even if its lvl1 lapis. Do the same for higher levels. If you plan on playing HM or UM sin, remember to always save your EARLY gears for the next char you make.
Steadily Financed - You either have a NM/HM Farmer that you can farm with, or gold just grows on trees for you. Either way, when your in this status, you must be HM+. If your HM, never settle for anything less, For example, always try to get those Dread gears (4 slots) and Lapis away with lvl3s-4s. Work with what you got and then some. REMEBER to never settle for less than DREAD gears, that 1 slot makes a huge difference. At lv50+ You should start getting those Legends, and try to get some lv5s on them.
PIMP status - Heavy APer, almost unlimited gold stockpile.... Dreads is the only way to go, your still okay with lv3s-lv4 lapis, but once you get to lvl 43+ Start on those Legend gears, and avoid, i mean AVOID lapising lv3s on them. 50+ is even more specific. 50+ LEGENDS should never be lapised with anything less than lv3s, UM should only settle for lv5 lapis and legend gears. If you can't then your not on pimp status.

The Massacre in a nutshell
1-15 - This place would be a good spot to farm those kills for extra stat points. You are in a big disadvantage though, Remember that you have no range, and no AoE. 1-15 is all about having range. With soo much nossers in this area, its hard to get close to an enemy. Always look for a party, never wander alone.
20-30 - The Ultimate party leader, Its usually assassins that gets party lead in 20-30s, because of their ability to stealth almost everytime. Once again though, you are at a disadvantage here, mostly agaisn't wars. Given that warriors/fighters get almost their full skills below lvl30. You do play an important role in this map.
1-60 - *Shivers* This is where Sins truely shine. The latter levels gets you all the best part of being a sin. Evasion plays an important role on this map and so do you. Specially when you get that Slasher skill, it is one of the scariest attacks sins have ever come up with.

Knowing the balance of Elemental
Assassins have a Epic weapon at lvl45. I have heard alot of people saying its crappy because it does not have stats. WRONGGGGGGG! I would gladly trade any non ele weapon with stats for a Ele weapon. Reason why:
Elemental weapon adds 25% damage to non-ele and MORE to whatever its weak agaisn't. Ofcourse its 90% inefective whatever its weak agaisn't.

Order of Elementals
> Strong Agaisnt || * Normal Damage || ^ Weak Agains't
FIRE > WIND *EARTH ^WATER
WIND > EARTH *WATER ^FIRE
EARTH > WATER *FIRE ^WIND
WATER > FIRE *WIND ^ EARTH

This works for PvE and PvP manner.
Although for Armor elemental stat, it only works in PvP manner.
Having a Elemental Armor gives you 25% Defense all around, and Bonus defense on top of 25% on elemetal its weak agains't. This does not work agains't PvE, it just gives you 25% MORE def no matter what mob hits you.
(Note: LV45 EPIC Quest gives you a Fire Elemental Weapon, GET THIS. It will be important later on.)

Come back later for part 2
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Thursday, September 11, 2008

A Complete Guide to Being a Healer



A lot of people in game ask me Healer related questions, so I decided to try to answer them here. **Everything I say here is my own personal opinion, you do not have to agree with me, these are simply guide lines.** I'm am trying to give good advice that will help you create a character that from lvl 1-60 won't need a restat or a reskill.

    *Help I'm starting a Normal Mode healer, where should I put my stat points and what kind of gear should I get?


On a normal mode character, I would go full wis, no exceptions, 5 wis per lvl!
If you decide to create a different kind of healer then be prepared for

Normal mode healers are really no use in serious pvp, they die too fast. If they add a lot of rec, they may live longer but they won't be able to heal for a useful amount of HP, making it harder for them to be useful in pve parties.

Do NOT add int, it is a waist of stat points and can easily be added to gear, if needed!

If you go full wis on normal mode, then your healer will actually be useful later on, for boss killing and other pve situations.

Gear:

At low lvls a healer can get decent starter gear from doing quests and I'd advise putting int lapis in that gear. It will help them solo grind a little, till they can get to a high enough lvl to the point when parties become available; it's a lot easier with the extra int. The best piece of armor you get at low lvl, is a lvl 25 heroic chest piece, most likely the rest of your gear will be noble, worship or just plain npc gear.

From now on, you should try getting heroic or dread equipment. Easiest pieces of armor to get are lvl 43-46 heroics and lvl 29, 45, 46, 50 dreads. You can put 1 int, 1 rec and 1 wis lapis in most pieces of gear. Your torso should have 1 int, 1 mana and either 1 forbid or 1 hp lapis in it. You will probably find that this gear is good enough for you to continue with.

If you find it hard to get these equips, then just use plain NPC gear, till you can afford better.

Later on, if you decide to re-equip your healer with better gear. I would try to get a dread set of gear. You should know by then what kind of lapis you want to put in it, depending on how you use your normal mode healer and your budget. The main lapis you should focus on, are wis and rec, letting you heal more and survive better. So if for instance you're healing someone for the Astaroth quest, you won't get instantly killed by his AoE attack, you will have time to pot and you'll heal your party member enough for him to survive the beating from Astaroth.

I see normal mode as a stepping stone to hard mode and if you plan on making a hard mode healer, or an ultimate mode healer, then I strongly advise you not to make a normal mode healer; as it will become useless, once you move on to the next playing mode.

    *I finally started Hard Mode and I decided to make a healer, can you help me?


Welcome to hard mode, you can now enjoy pvp and start making different unique character builds!

Now you should decide what kind of healer you would like to make.
I do not personally support Battle/offensive Healers, they can be an interesting class to play but I find them to be weak, so I'm going to skip that.

PvE healer:
I wouldn't personally bother making a hard mode healer for pure pve but here a a few builds that should work good in parties and solo:

5 wis + 2 rec, is a good build for whatever kind of healer you're planning on making. In pve, you'll like this build because you won't be dying to mobs and you'll still heal plenty to keep your party alive. This is a good pvp build and a good pve build.

4 wis + 1 rec + 2 int, this is a nice build for a pve healer who sometimes likes to solo mobs. The wis is enough for you to keep most parties alive and the int will make killing mobs much faster. It's a hybrid and I don't really like this type of build but it's nice for the solo pve healer. You have no real strong points but you can do a little of everything.

6 wis + 1 rec, this is probably the best support pve healer. You have a little extra defense and health, so mobs don't kill you and you're going to heal more than enough to keep any party happy with your heals. Not gonna be fun soloing on this kind of healer though.

PvP Healer:
Now for my favorite type of healer, a pvp healer. I find this build to be most effective. If you've experimented with different pvp builds for hard mode healers, please share your experience.

4 wis + 3 rec, you may argue as much as you want but I find this to be the best healer for pvp. You are basically designed to keep your party alive, while staying alive yourself. This is a party healer, not very effective solo.

In pvp, it's not so much about how much you heal for but about keeping your party alive long enough for them to kill the enemy, while staying alive yourself.

A dead healer is a useless healer!

In pvp, a smart party will target healers first and if you can't survive long enough for your party to kill anyone trying to kill you, then you're useless.

You need to be carful of people who when all nostrumed up, can kill you before you see them coming. It's possible to get killed with 1 skill hit, by a lvl 57+ um warrior. Health assist can save you but I find it best to only resort to that at the last possible moment.

If your party engages a powerful enemy and you die instantly, then the rest of your party is likely to die as well and you have not contributed anything to the fight.

In pvp you should NOT be attacking your enemy!

Your party needs you to keep them alive while they do the killing. If you are being attacked and cant' heal, run to your party for help. There are still spells that you can cast, to help yourself and to help your party, even if you are being attacked and can not cast regular heals. If your enemy realizes that you're not going to die as easy as they thought, they they'll probably try to kill other members of your party.

So what you should do instead of attacking your enemy, is heal, dispel your party, stay alive and occasionally debuff your enemy, if needed.

I'm not referring to situations where your party is much stronger than your enemies. You can run around dancing, for all I care, if your party doesn't need you.

I don't think I need to remind you to ALWAYS keep your party buffed, your buffs are one of the most useful things about healers!

On hard mode, you get a dread armor set for lvl 29-32, use it till you can afford to make better dreads or legends. Good lapis to put in your gear would be rec, wis, hp, def and mp lapis, even some int is ok, if you can spare the slots.


    *Ultimate Healers:


If you've gotten to ultimate mode, I don't think you need much help from me, you can use the rest of my guide as a guideline for your ultimate mode healer. Simply add 2 more stat points into consideration; I would personally add them to rec.

The new ultimate skills that I know about are a self instant heal and a godly buff. You get the instant heal at a low lvl and the buff at lvl 60. When I know more about ultimate healers, I will tell you more.
Maybe an ultimate healer would like to share some knowledge?

To be continued..

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Wednesday, September 10, 2008

Shaiya: Assassin Leveling Guide


So you decided to be an assassin. Sucks to be you. At least, that's what a
pagan'll tell you. "z0mgwtfbbq i got lvl50 in 3 dayzzz lOOOOOL." then you whip out your 44 assassin, kill them in four hits, and smile. how do you get the levels though? patience. lots of patience.

Who should play an assassin?
If you play long hours, you might consider an assassin. AOE chars tend to find maybe one or two good parties a day, whereas a 'sin can solo all day long. You also need patience. lots of patience. If you get on just for a few hours a day, pagan/orc/guard may be a better choice for you. hop on, check for parties, come back later if you can't find one.

What stats to get?
For NM, you want 3/2 str/dex. 3/2 dex/str also works, so i've heard, but i like my power, and i'm sure you will too.
For HM you have more variety.
The most basic, high-damage build is 5/2 str/dex. It works, it's simple, it'll get your target dead. Some people like to add in luck, but the rule with luck is, if you are going to add it, add a lot. Anything under 300 is absolute crap. Anything under 400 is pretty weak. But you have a luck buff, so you can take advantage of that.
The absolute best build you can do is a custom build. That is, not xx per level, but set goals. Say, 100 str, 250 dex, 350 luck with buffs. Lapised correctly, this is a very good build.
If you're UM, here's a build i've been considering (if you're a ranger, don't bother - it won't work for you): 5 str / 2 dex / 2 luck. All the power of the 5/2 HM build plus 100 luck by 50. At level 53, you'll have incantation lvl3, pushing you to about 200 luck. Add in 3 level 5 lapis and you have 260. Get a weapon with good base luck ( i have one with 35 so let's go with that), and you have almost 300. So now, at 53, you have maybe 600-650 damage (no damage lapis added), and a 60% chance to crit. Pretty good, huh? All you furies, try it if you want. But rangers be warned, it will never work for you. i promise.

What skills to get?
Muscle Training 3
Rogue weapon power up 3
Relax body - optional, not useful in combat
Evasion ascent 3
Rogue Weapon Mastery 2
Fatal Hit - your preference; i recommend keeping it at 1 until 50. if you want longer charge time for longer combos, up it.
Agility 3
Sprinter - optional, i like it at 3. NM has the points for 1
Blunt - HM skill only, get it at 1 for pulling monsters.
Tetanus 3
Halt Kick 1
Drag down - optional, this combo is for taking down defenders - if you're NM don't bother
Stun Crash 1
Stealth - 3 if you can get it, and you're untouchable until you choose to be touched
Trap - 1 if you want to decloak enemy rangers, optional if you want more
Aggravation 3
Venom Crash - see drag down.
Flash Attack - UM only. get it. love it. lvl3 it.
Incantation 3
Potential Nimble 3
Transformation - optional, good for running past monsters. do not get 3, a horse is ridiculously large and easy to see
Slasher 3
Disguise - optional, good for confusing dumb Alliance and getting past monster (that's right, they do NOT attack a disguised sin!)
Perfect Position - optional, good for duels, not so good for long-term hunting
Fantom Assault 1, 2, or 3. 3 is wonderful
Gruesome attack - see Drag Down. level it to 3 for best results.
Terrible Attack - HM only. TA + GA = very sore defender.
Syeeric Touch - if you get level 60 UM, you deserve this. Use it and watch a defender drop a log.


What skills to use while grinding?
Fatal Hit lv1, Tetanus lv3. That's all. When you get into dungeons, use the entire combo. If you're HM, pull with blunt. You "can" use Halt Kick/Stun Crash (especially on magic monsters, if you must fight them), but they are set damage attacks, and rather low damage at that.

What you need for hunts
Potions. Lots and lots of potions. Set up your skill bar so you can display many potions at a time. i have six potion slots when i PVE. For map areas, use health potions. for dungeons, take health potions, supin potions, and a few stamina potions. i like to take half a page of supins, half a page of HP, and 3-4 stacks of SP.

What to avoid
Sonic volt, rooted foot, double pain, poison, vital farer, darkness, unconscious. Anything that slows you, stuns you, or poisons you over time. Avoid monsters who you can't tetanus, avoid monsters who do high magic damage (VIPERS). For a more complete list, refer to page 2, post 4.

Parties
Who to party with? Duoing with oracles is great if you don't want to die. i've never personally duo'd with a hunter, but it can be good experience as well, so i hear. The ideal party is a trio - the exp only goes down a tiny bit, with the party power increasing by one-half. Anything bigger than that is annoyingly slow.

And now, on to the levels. Just a warning, it will mostly be hard mode levels - if you are Normal Mode, add on two levels and you should be able to handle the same thing. i will not be listing ANY monsters that cast the debuffs listed above. if you like them, go for it. i don't.

Level 1-18
For 1-15, just do quests and you should get there. HM will have to grind a bit, i suggest helltooths til lvl11 (both difficulties), and wolves/boars north of Gliter til 13~, frogs til 15.

Once you hit 15, you can pvp for a while. Enjoy it, you've got a long road ahead of you.

Level 15-18
From 15-18, do quests, play with different monsters, find out what you like. If you can't tetanus it, remember because chances are you NEVER will. The annoying monsters, over time, become even more annoying variations of themselves.

Level 18-30
Don't solo in AR. Don't solo in AR. Don't solo in AR. Do you get the message? If you're looking for a weapon, kill skeleton soldiers, or goblin gateguards. If you're NM, parties are cool. If you're HM, go to map 2 and kill frogs (after doing quests).
Level 20-22 should be fairly fast due to quests. Kill whatever you want...frogs, wolves, pixies, gallus are all good targets.
Level 22-25 i can't remember the levels exactly...but the ONLY thing you should be killing is boars/gallus south of Starfumos until you can handle bison/antelopes west of Aumeros. If you can start here at 21, start here at 21. It's slow, slow, slow exp, but get used to it. It gets worse.
25-30 Do antelopes til they're green. Move on to sealakels. They hit HARD but you need Spirit Cores for your quest. Get 60 of them, then find something that hurts you less. At level 27 or 28 (can't remember which), Gigas bison/boars will be available. They are so easy it's pathetic. Level 30 should allow you Gigas Beholders/Golems. If it's overcrowded, you can do Gigas sealakels/frogs, but they hurt a lot. Also, don't forget your dread quests. Silverback Goblin Hunters, Poison Mist Zombies, and Silverback Goblin Shamans drop the items to start the quest. Use this gear til lvl43.
Rapioru Maze is also a possibility for 25-30, although i never enjoyed it myself. If you go, bring potions and go at high bless or it's slow.

Level 30 - PVP.
Do it. PVP til you're sick of it. Til you can't stand to see another Alliance ever. And when you hit that point, PVP some more. If you can get 1k kills do so. If you can get more, do so. This is the final frontier. There can be no looking back once you hit 31.

Level 31-36
Don't enter KH. Don't enter KH. Don't enter KH. It's so horrible for assassins, i could just cry.
Pop a stone if your HM. You will never get below .08% if you pop a stone, and rarely even that low.
Level 31-32, try your luck with keuraijen big bears and spiders. They hurt. Get used to it. You can also try goblins way over to the west, but get ready for some sonic volting.
Level 33-35, your best bet is white lions. They are gloriously easy, despite rooted foot (which you will come to LOATHE by the time you hit 36), and they drop ridiculous amounts of gold. Buy exp stones with that gold, you'll need them. Level 35 will be your slowest level to date.
Level 36 is when you can finally start in on map 2. You can start earlier if you so choose, but the fastest exp per minute is white lions. Level 36 is a rough one too, but kill goblin stonethrowers/looters til you're blue in the face. They're north of the first goblin camp you'll see. You can also do D1 at 36, but have fun with farmers.

Level 37-43
Go to FL. Go to FL. GO TO FREAKIN' FL! This is what i'm talkin' about. Remember those last two painful levels? Now it gets easy for a while. Take potions, don't die, and get your glorious .2%. Even more if you're NM (but don't come here til 39). Hit the early rooms til 39, at which point they should turn green. Then jump the red elves entirely and move on to skeletons. At level 40, check for quests - you get a lovely HM quest that gives you 15%. At 41, check map 2 for quest, you get an easy 10%. Kill skeletons til level 42 (the last level's a rough one). At 42, go down to FL2 - if you have your dread set lapised up nicely, these guys should be... unbearably slow and painful. Here is when i started sucking supins and HP both. If you know of a better place to get to 43, let me know. i tried AN, too easy to die there.

Level 43-44
This is when you start to question your worth. Those kobolts and ghosts are just as hard as ever at 43, and they give less exp. The ghosts give a solid .1 but this level will still be noticeably slower. At level 44... well... try mutants/vampires, but be prepared to suck potions. This is where i am at the moment, so i haven't explored all options yet. If you know of a better place, let me in on the secret.

Level 45-48
USE YOUR EPIC! It IS better than your 43. If you cannot afford mountains of lapis, use it until 50. It will get the job done. Just... avoid water monsters. god priests, vampires, sealakels...are a no.
Level 45 - if you can get in a Lan party, by all means, do it. If you have a nice guild, ask them to help you. You *can* handle the ghosts on FL3, but they come with vampires which are WAY too strong for you. Soloing, the fastest exp is vamps/mutants in FL2, though if you're getting poor (and you will be), you might consider Futesys camp (yellow monsters). they drop a lot, require few potions, and die so easily (as all elves do).
Level 46 - Ruber Chaos is still orange and better. This IS the fastest exp you'll get (spiders/undeads anyway, NOT vampires), BUT alone you will die. The absolute fastest "solo" exp is to get healed by an out of party oracle here. If you go alone, you'll die quite often. Second best would be FL3, in a room with ghosts. Vamps are annoyingly long to kill, but ghosts are ridiculously easy to kill. Another option is D2, which is, in fact, faster than RC but dangerous due to Alliance. If you're not going solo, your best bet is a fast lanhaar aoe party or a deep, deep RC aoe party.
47, D2/RC will be yellow to you. I D2, as in RC there are monsters who will debuff you extensively. If you are using the lvl45 epic (and you should be unless you have a well-lapised level 47 drop limited weapon), you will be unable to fight the succubi. Try to find a place where you can easily pull the orange skeletons without getting the succubi as well. If there are spiders nearby, even better. Don't fight goblins if you can help it, since they stun you often. If you have access to ele lapis, stick an earth in a 47 drop limited and own the succubi too. unfortunately, the writer of this guide is not so rich.
At 48, both NM and HM should continue in D2/RC (if you're UM i don't care, go own lanhaar and level fast!). If you can get into a Lanhaarr party, do it. Even a random melee grind party will be fast there. Duo with a warrior and stun while he damages, or add in an oracle and damage combo. Regardless of where you level, it will be long and hard (well, actually, Lan is quite fast). If you're NM you might consider committing suicide because you'll do about 5 damage to Lan monsters. i might recommend suicide, actually.
According to Grizz's post below, Hellfire monsters are rather good at 45, though i've tried the spot myself and was less than impressed. Your call though. in my own opinion, 45-48 should only use map 3 for quests, and even those seem to be a waste of time compared to exp you could get elsewhere in the same time.
Another possibility are leopards near the Heres relic in D-water. they are apparently beefed up and will hit hard, but they'll give amazingly good exp for 46-48. just watch out for elves.

The Last Level.
You did it. The hard part is over. You still have 13mil to get, but Lanhaar is soloable with lots of potions. With a stone, that's an effing lot of experience. Without a stone, that's an effing lot of experience. If you like to solo at low cost, deeper D2/RC are good (watch out for Alliance in D2, especially on Teos - they like to farm the floor 2 boss!). Do not go into FL, it's beyond worthless to you now.

The Millionaire's Den
Leveling going too slow? Pop a KO, pay an orc to heal out of party, and level in Lanhaarr. This works best starting at level 48 and 49, but can be done (if you are very careful) at 47.

That's it, you hit 50. Did you ever try D1 and get slaughtered by Alliance farmers? Return the favor. What can you do with your big, strong 50 assassin? Duo with an oracle to farm. It goes pretty fast, honestly, considering it's a two-way split. Kill anyone of your level/difficulty. Easily. Kill B6. Ok maybe not, but it's worth a try.

D-water PVP guide
You can handle pvp fairly well at level 40 if you pick your battles carefully, but i would recommend 45+ for the most fun. If you're alone, never stay in one place for too long. Alliance are wusses. You beat them too much and they'll call their friends. Level 3 stealth is a must. Wait until time's almost up on Stealth, hit someone, stealth again before they can touch you. Fade in, fade out. Aim for mages, priests, and party leaders. Avoid defenders unless you're HM or better.
If you're with a group, be sure to have Sprint level 2 or 3. Again, never stay in one place too long. Know what you can handle, and have your finger on the Stealth button in case you get in over your head.

Assassin Vs...
Fighter - If you're with a group, stun crash and let others finish him off. If you're alone, tet combo to see how tough he is, stun him or stealth if he hurts too much, finish him with tet combo. You *can* beat a fighter of your level and difficulty in almost any one-on-one situation.
Defender - If he's any good at all, this will be a long fight. Kill any party members first, and if he's the party leader, be ready for respawn. If you want, use darkness scrolls, though i personally don't have hotkey room. Terrible Attack and Gruesome Attack work beautifully, and even if GA isn't charged, poison lvl3 can still take off a lot. Stun a lot too, especially if you party with another assassin. If he's stunned, he can't dark you. He also has invincibility, as well as other minor buffs. Basically it's going to be a long, annoying fight and you're going to want to kick puppies by the time you're done.
Ranger - Big Coup. If you're with a group, stunlock him. If you're alone, stunlock and tetanus combo. If he disappears, lay a trap and watch him die.
Priest - ...hit him and watch him go dead. He'll be in a party. Find out who's the priest, and kill him first.
Mage - See above. After you kill the priest, you must stealth. They'll use firebrush or whatever to try to unstealth you. Stay back and wait for it to end. Pop out and kill them as fast as possible or you will die. If you can wait for stealth to recharge, do it. If the priest was the party leader, you can do this.
Archer - These guys look way intimidating, and from a distance they are. Stealth in, stunlock him, tet combo, etc. If you're with a party, keep him stunlocked. You can heavily damage a higher level archer, but they'll almost always run away before you kill them. Archers of your level are cake and pie. NM can beat HM archers, HM can beat UM archers.

Leveling past 50
Level as you farm. If you level with the intent to level, you WILL go insane. If you level with the intent to get money, it will go pleasantly fast...ish. Level 50-53, go D2; level 52-55 duo or solo at Aurizen Ruin, and any time past 53, the jungle/desert areas should be ok. Basically, there are a lot of options. Early Lanhaarr monsters are not worth killing because of bad drops, though later monster drops are very worth it. There is possibly a guide coming out soon that will be suited for 50+ leveling. When it becomes available, i'll link it.

Watch for more later...if anyone knows of better places to level, tell me. Also include any debuffs to watch out for in your leveling areas.

All credits for this guide goes to mmOverload. The best MMORPG Guide site on the net.

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