Showing posts with label PVP. Show all posts
Showing posts with label PVP. Show all posts

Thursday, September 11, 2008

A Complete Guide to Being a Healer



A lot of people in game ask me Healer related questions, so I decided to try to answer them here. **Everything I say here is my own personal opinion, you do not have to agree with me, these are simply guide lines.** I'm am trying to give good advice that will help you create a character that from lvl 1-60 won't need a restat or a reskill.

    *Help I'm starting a Normal Mode healer, where should I put my stat points and what kind of gear should I get?


On a normal mode character, I would go full wis, no exceptions, 5 wis per lvl!
If you decide to create a different kind of healer then be prepared for

Normal mode healers are really no use in serious pvp, they die too fast. If they add a lot of rec, they may live longer but they won't be able to heal for a useful amount of HP, making it harder for them to be useful in pve parties.

Do NOT add int, it is a waist of stat points and can easily be added to gear, if needed!

If you go full wis on normal mode, then your healer will actually be useful later on, for boss killing and other pve situations.

Gear:

At low lvls a healer can get decent starter gear from doing quests and I'd advise putting int lapis in that gear. It will help them solo grind a little, till they can get to a high enough lvl to the point when parties become available; it's a lot easier with the extra int. The best piece of armor you get at low lvl, is a lvl 25 heroic chest piece, most likely the rest of your gear will be noble, worship or just plain npc gear.

From now on, you should try getting heroic or dread equipment. Easiest pieces of armor to get are lvl 43-46 heroics and lvl 29, 45, 46, 50 dreads. You can put 1 int, 1 rec and 1 wis lapis in most pieces of gear. Your torso should have 1 int, 1 mana and either 1 forbid or 1 hp lapis in it. You will probably find that this gear is good enough for you to continue with.

If you find it hard to get these equips, then just use plain NPC gear, till you can afford better.

Later on, if you decide to re-equip your healer with better gear. I would try to get a dread set of gear. You should know by then what kind of lapis you want to put in it, depending on how you use your normal mode healer and your budget. The main lapis you should focus on, are wis and rec, letting you heal more and survive better. So if for instance you're healing someone for the Astaroth quest, you won't get instantly killed by his AoE attack, you will have time to pot and you'll heal your party member enough for him to survive the beating from Astaroth.

I see normal mode as a stepping stone to hard mode and if you plan on making a hard mode healer, or an ultimate mode healer, then I strongly advise you not to make a normal mode healer; as it will become useless, once you move on to the next playing mode.

    *I finally started Hard Mode and I decided to make a healer, can you help me?


Welcome to hard mode, you can now enjoy pvp and start making different unique character builds!

Now you should decide what kind of healer you would like to make.
I do not personally support Battle/offensive Healers, they can be an interesting class to play but I find them to be weak, so I'm going to skip that.

PvE healer:
I wouldn't personally bother making a hard mode healer for pure pve but here a a few builds that should work good in parties and solo:

5 wis + 2 rec, is a good build for whatever kind of healer you're planning on making. In pve, you'll like this build because you won't be dying to mobs and you'll still heal plenty to keep your party alive. This is a good pvp build and a good pve build.

4 wis + 1 rec + 2 int, this is a nice build for a pve healer who sometimes likes to solo mobs. The wis is enough for you to keep most parties alive and the int will make killing mobs much faster. It's a hybrid and I don't really like this type of build but it's nice for the solo pve healer. You have no real strong points but you can do a little of everything.

6 wis + 1 rec, this is probably the best support pve healer. You have a little extra defense and health, so mobs don't kill you and you're going to heal more than enough to keep any party happy with your heals. Not gonna be fun soloing on this kind of healer though.

PvP Healer:
Now for my favorite type of healer, a pvp healer. I find this build to be most effective. If you've experimented with different pvp builds for hard mode healers, please share your experience.

4 wis + 3 rec, you may argue as much as you want but I find this to be the best healer for pvp. You are basically designed to keep your party alive, while staying alive yourself. This is a party healer, not very effective solo.

In pvp, it's not so much about how much you heal for but about keeping your party alive long enough for them to kill the enemy, while staying alive yourself.

A dead healer is a useless healer!

In pvp, a smart party will target healers first and if you can't survive long enough for your party to kill anyone trying to kill you, then you're useless.

You need to be carful of people who when all nostrumed up, can kill you before you see them coming. It's possible to get killed with 1 skill hit, by a lvl 57+ um warrior. Health assist can save you but I find it best to only resort to that at the last possible moment.

If your party engages a powerful enemy and you die instantly, then the rest of your party is likely to die as well and you have not contributed anything to the fight.

In pvp you should NOT be attacking your enemy!

Your party needs you to keep them alive while they do the killing. If you are being attacked and cant' heal, run to your party for help. There are still spells that you can cast, to help yourself and to help your party, even if you are being attacked and can not cast regular heals. If your enemy realizes that you're not going to die as easy as they thought, they they'll probably try to kill other members of your party.

So what you should do instead of attacking your enemy, is heal, dispel your party, stay alive and occasionally debuff your enemy, if needed.

I'm not referring to situations where your party is much stronger than your enemies. You can run around dancing, for all I care, if your party doesn't need you.

I don't think I need to remind you to ALWAYS keep your party buffed, your buffs are one of the most useful things about healers!

On hard mode, you get a dread armor set for lvl 29-32, use it till you can afford to make better dreads or legends. Good lapis to put in your gear would be rec, wis, hp, def and mp lapis, even some int is ok, if you can spare the slots.


    *Ultimate Healers:


If you've gotten to ultimate mode, I don't think you need much help from me, you can use the rest of my guide as a guideline for your ultimate mode healer. Simply add 2 more stat points into consideration; I would personally add them to rec.

The new ultimate skills that I know about are a self instant heal and a godly buff. You get the instant heal at a low lvl and the buff at lvl 60. When I know more about ultimate healers, I will tell you more.
Maybe an ultimate healer would like to share some knowledge?

To be continued..

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Monday, September 08, 2008

Quest Guide: Dark Side lvl 1-44


i missed a quest guide for the dark side, when I was playing my first character...

so I started to do one with my second char (HM). (Perhaps some Quests are only for HM)

You can see/download it as pdf-file: http://www.mmoverload.com/quests.pdf

or if u want to have sorting options or work with the file at your own you can download a xls-file (better u choose 'save target as' per rightklick on the link): http://wwwmmoverload.com/quests.xls

useful link for monster locations to complete the quests: http://shaiyamaps.awardspace.com/map_locator.php I hope the owner will forgive me the direct posting. (there was a post somewhere in the forum...)

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Monday, September 01, 2008

Shaiya Movies

Shaiya - Light & Darkness movie


Shaiya War


Shiya - gameplay




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Shaiya Game Overview




Shaiya is a Free to play MMORPG Massively Multiplayer Online Role Playing Game created by Sonov Entertainment.
Shaiya Story and Background

In the ancient times, there was the Goddess Etain and the three races she created: the Dragons, the Nordein, and the Dumianas. The Goddess found faults in the Nordien and cast them into the soil. In their arrogance, the Dumianas questioned Etain's power and authority and she was weakened by their disbelief, and the Dumianas killed her. Her soul was torn in two. The death of the Etain left Teos out of balance and unprotected. Other Gods sought to take over Teos and created monsters to invade and destroy it. The Dragons hid themselves from the world. When the dust settled, there were two new Goddesses overseeing Teos. The remaining Dumianas were split into two factions; one for each Goddess.

These two races in Shaiya, the Elves and the Vail, found themselves in constant conflict with each other. Age old tensions fueled their aggression. Soon after, the Humans joined forces with the Elves while the Nordein re-emerged as the Deatheaters and allied with the Vail, creating two factions: The Alliance of Light and the Union of Fury. Not only battling the monsters that still roam the lands, these two sides wage a never ending war over the control of Teos.

Shaiya Character Classes
A players choice of class is restricted by race, and therefore by faction. There are twelve classes, however only six unique styles of play.

  • Defender (Human) / Guardian (Nordein) - These are the only playable tank classes. They are heavily armored with high hit points and have the ability to provoke enemies into attacking them. They may equip a shield and a one-handed weapon. Their primary goal is to keep foes away from other party members.


  • Fighter (Human) / Warrior (Nordein) - The melee specialists and can deal out good amounts of damage. They are able to equip most available weapons and have spells available to them as well.


  • Priest (Human) / Oracle (Vail) - Possess healing and resurrection skills. Their armor is very weak. They can inflict minor damage with spells thus are generally better suited for group play and helping other players.


  • Ranger (Elf) / Assassin (Vail) - Stealth, deception, and evasion are used by this class to inflict high amounts of damage before the enemy has a chance to strike back.


  • Archer (Elf) / Hunter (Nordein) - Uses ranged weapons, such as bows or javelins, to wound and slow enemies from a distance. Their light armor is compensated for by the ability to kite.


  • Mage (Elf) / Pagan (Vail) - A ranged, spell-casting class with very weak armor but has multiple Area of effect and high-damage skills.


Shaiya Player versus Player
Shaiya features several battlefields in which players from opposing factions can engage in a never-ending conflict. There are various PvP maps with progressing level ranges: 1-15, 20-30, 1-60.

Shaiya players may issue a challenge to another player within the same faction who is near him/her. If the challenged player does not respond within 10 seconds, the challenge is automatically rejected.

Defeated players in PVP combat stand a change of losing an un-equipped item from their inventory

Crafting within Shaiya
The only crafting ability is the repairing of a weapon's endurance level. However, it is reported thart a crafting system has already been completed and will soon be introduced to Shaiya.


Shaiya Quests
NPCs in Shaiya provide quests which players may complete for experience and unique items. There were well over 1,000 available quests for players to undetake.

Shaiya Server
Lailah - Alliance of Light
Lailah - Union of Fury
Teos - Alliance of Light
Teos - Union of Fury


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