Showing posts with label Classes. Show all posts
Showing posts with label Classes. Show all posts

Thursday, December 25, 2008

How to restart in Shaiya


Shaiya order to be able to play, you need a AERIA account, because with these logs you in Shaiya On. If you have such an account yet, you can under http://login.aeriagames.com/user/register register. When registering, the usual data. The data for your own person are voluntary statements. Only the date of birth, the country and of course user name and e-mail address are required.
If you created the account, you can log in Shaiya. Even after this first login, you have an important choice: It must be for the alliance of light or for the Union of Wrath decide. In the light of the alliance fighting the people and the Elves and the Union according to Nordein and Vail.

If this decision can be created his own character. It can change the gender, class, the job and the appearance will be selected. Of course, the character also given a name, which will also happen here.

Finally, he will still own mode for the game experience elected. These can vary from light, normal, heavy, the ultimate mode chosen. Shaiya played for the first time, should you opt for the normal mode to decide. Did you ever have no experience in playing MMORPGs, the mode is rather easy to recommend. The ultimate mode differs from the requirements that the players are, not the mode difficult, but here are the bonuses for their own status and capabilities increased. At the same time, there are exclusive items, skills and spells, the player can be used. A choice of this mode, but you should carefully consider, as each character that dies in the game and not within 3 minutes aufersteht, deleted and will be forever lost.


If this decision is the fundamental decisions behind the players and the actual game can be started. Before starting in the world around, you should still see the different windows, which are the main characteristics of their own character or play but the imperative is to defend against potential adversaries may be. The ads are usually self, but nevertheless occur once questions, they can at http://de.shaiya.aeriagames.com/guide.php?q=guide/start soon be answered.

Finally, a few words about the movement in Shaiya. Here you can choose between the locomotion of clicking with the mouse or by using the keys W, S, A and D. It is the key variant is very popular because the mouse buttons for the struggles optics.
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Tuesday, September 30, 2008

Shaiya Ultimate Mage Guide

This guide is meant to be a guide only, nothing is absolute. Feel free to experiment. My hopes are that it will stop people from making the most fundamental mistakes, and to help people get an idea on how to build a mage character. My experience comes from playing Shaiya China, and of course, closed beta. This guide is pretty long, so use the overview and skip to the section you want to read ^^ Note: There is no difference between mages and pagans, except that one's elf and the other is vail. Overview of Contents:
  • Stats
  • Builds
  • Int-mage
  • Rec-mage
  • Luck-mage
  • Leveling
  • Skills
  • Skill Recommendations
  • Items
  • Mobs
  • PvP Strategies
Stats in Shaiya Strength(str) - phys. atk [useless for mages] Rec. Defense(rec) - phys. defense, ranged defense, every rec pt adds 5 hp <--- -="" 1="" 30="" 50="" 5="" 60="" 7="" 9="" a="" added="" adds="" atk="" automatically="" bar="" blue="" char="" crit="" defense="" dex="" dexterity="" difficult="" dmg="" easy="" evasion="" every="" for="" gains="" hit="" int="" intelligence="" is="" luck="" lvl="" mag.="" mage="" max="" mode="" mp="" normal="" point="" pt="" pts="" range="" rate="" red="" required="" skill="" stamina="" stat="" strong="" the="" to="" ultimate="" unlock="" wis="" wisdom="" yellow="">Builds: Remember, builds are not absolute. It's all about playing the character most suitable to your style. Also, characters don't have to be pure. If you accidentally put a few points into dex, luck, or whatever, the character is not ruined! Just no points into str =P. Sometimes, mixed stats work out to be the best. The two recommended types of mages for NORMAL mode are the int-mage and rec-mage. Types for difficult mode: int, rec, hybrid. The types recommended for ultimate modes are int, luck, hybrid. The point of normal mode is to get a character to lvl 50. Int mage most efficiently serves this purpose, particularly w/ defender. Rec mages lvl fast too, and it's better for soloing. Shaiya only truly begins in difficult mode =) Int-mage Pros: Very high atk, fast lvling cons: Very low hp, low evasion, low hit rate Recommended path of lvling: solo or preferably, party with a defender and grind on yellow/orange mobs, or even red if you're in higher modes. When you're partying w/defender, make sure that he/she has properly lured mobs before you atk, or else mobs will switch target. Stats: Pure int, or add in some wis in a 4:1 ratio. You can stop adding wis when you find that you have enough mp to use. Eventually there is a passive that add mp, as well as a skill that converts sp to mp. Pure ints will find themselves drinking lots of mp pots before lvl 25ish due to not enough mp. So therefore, some wis will save you money at early lvls as well. *I personally recommend adding some wisdom! Later on: do 6:1 (wis), 5:2 (1 wis, 1 rec), or 7:2 (1 wis, 1 rec) Rec-mage Pros: high defense, high hp, money-maker, good for soloing Cons: medium atk Recommended path of lvling: solo on green mobs that use PHYS. atk (attempting to fight mobs that use mag. atk will be terrible), lure lots of them (at least 5+), you'll barely take any dmg, then run, then release your AoE skills. the skill fire thorn will help out a lot, because it aggros mobs, and they will take dmg every time they hit you while fire thorn is active. you'll lvl almost as fast as a pure int. don't party, it will only reduce exp gained. green mobs won't cost you much in terms of pots, and you'll get lots of money off them. use the money to buy a really good weapon to increase your atk. Stats: Mostly rec, some int/wis. 4:1 Difficult mode: 6:1 (int/wis), 5:2 (1 int, 1 wis) - this build not recommended for ultimate mode Luck mage - an interesting build. I've heard about its power at later levels, so I put it here as an option. This build is more for later modes when you want to do a different build for fun and power ^^ Pros: amazing crits! highest atk Cons: slow lvling Recommended path of lvling: go int-mage or rec-mage, then buy an item mall product that resets stats. or if you don't want to spend the money, it's a very slow grind on blues/greens. the amazing crits and misses don't really show till high lvls. for example, when you have 300 luck pts, your crit rate is only about 50%, but with 400 luck pts, crit rate is almost 80%. so before you crit all the time, you're weaker than int, rec mages. you also need really good gear in order to lvl decently. Stats: Mostly luck, some int/wis. You need 500 luck pts, preferably 600 w/ lapis to be a decent luck mage. works out best in ultimate mode, 6:3 or 7:2 Hybrid mages - a personal combination of stats that you prefer - works best for difficult/ultimate mode popular types are int/rec, and int/luck. There's always a few wis pts tossed in there, but very little. Intuitively, a dex-mage makes sense - dodge rate, right? But this is actually a really crappy build, because everything is low. Low atk, low hp, low mp, low mag. hit rate. Finally, since like luck pts, you need a ton of dex pts to actually dodge a certain % --- again, very bad lvling too Leveling: In general, mages should kite, especially at early levels. I see the new mages standing there and trying to tank mobs. Nooo! You should cast, cast again, run away if mob is near or hits you, then cast again. Particularly as a ranged class, distance is important. Eventually, rec-mages don't have to care anymore; they can tank somewhat. Shaiya is also not a potting game. Pots have 30 second delay time, so it's heals, and then you can't heal again until 30 secs later. Be prepared, and drink that pot as soon as you feel some pressure. Don't wait. Another general thing some people don't realize is that you can jump and swim in the game. When trying to get to your favorite grind spot, save time by jumping over things or swimming. There's a lot of complaint going on about skill interruptions and mages being a weak class. Before you complain, you should reflect first ^^ Except doing PvP, PvE should be no problem for you~ Are you picking the mob in the most strategic location? Int-mages, always pick the most isolated and distant one, to allow for maximum number of casts and to avoid AoE's surrounding mobs. Rec-mages, cast your AoE's into most crowded place, but, you should not run into most crowded area. My skills keep getting interrupted/ I don't have enough time to cast my spells? Remember, skills mostly interrupt by either 1)a mob hitting you, or 2)you run before the skill finishes casting. Avoid doing either, and if surrounded by lots of mobs, keep an eye on the hp bar and run in circles. A higher level technique is to dogde- double hitting S (dodge back), Q (dodge left), E (dodge right). Mobs get too close before I kill them? Take note of elemental resistance! Use the skills that deal most damage on a particular mob. Finally, know the cast times of your spells! Cast the one that takes the longest first (when you have max distance), and the instant one last. Skills: I hope to post up a more complete list up later, for now, there's a skill list in the general forum. Skill Recommendations: These recommendations are mainly for normal mode. In difficult/ultimate mode, you have more sp, so this becomes less significant. Skill names are off, since I translated skills from Chinese. Please correct me on the skill names =) When I say meh, you can pass or get 1 level to try it out, and again, it matters less in later modes. Passives: Dagger power up - (useless, unless you plan on using daggers) Mana training - adds mp, max Relax body - improves hp/mp/sp recovery rate (lvl 2, or max if u have the sp) Backpack - adds inventory space (get lvl 1, maybe lvl 2, depends on need) Interpretation - allows you to understand language of other side (useless) Basic: Magic ball - max (good finishing skill) Self protection - max Fireball - lvl 1 Sonic pole- lvl 2 or 3 Ensnare Roots - if you like to pk, max this Magic Drain - useless Attack: Fire thorn - rec-mages, max this skill. Int-mages, stay away! Fire wall - useless, rec-mages - lvl it if u have sp Storm - max Falling Stone - lvl 2 HP drain - meh, 75% success rate btw Revenge (ultimate mode) - good pk skill, only 85% success rate though, if you get it, then max it, no point in getting only lvl 1 or 2 Corruption - meh, low dmg over time Meteor Strike - lvl 2 or max (some ppl love the dmg, while others hate the cast time) Earthquake - lvl 1 or 2 Lightning Strike - max Fire song, Wind song, Earth song (difficult mode) - these 3 skills all do high dmg, but they have 4 sec cast time and 300 sec refresh time before you can cast them again. So they're only good for 1 hitting things, or pking. Most people max 1, and get lvl 1 of another one. Special: Hidden power - max Energy conversion - converts sp to mp, lvl 2 Lifesaver - lvl 1, or max if you pk Hellfire - free choice, a decent AoE Earth Split - free choice, decent AoE Tornado - max Death Announcement - useless, 1800 sec delay way too long, and it doesn't work on a lot of things Disease - meh Natural Curse - removes elem. resis, some ppl love it, some ppl find it utter waste of sp, when maxed, 80% chance of success Curse - lvl 2 Soul Collection (difficult mode) - good final pk hit Secret Technique (difficult mode) - turns everyone in your party except your self invisible, bad skill lol, the mage should not become a target XD Carmani's Fury (ultimate mode) - meh Items: A mage can equip either a staff or daggers. Normal mode -- staff for sure Later modes -- staff w/ wisdom lapis, or dagger w/ int lapis A dagger hits lower dmg, but it's faster and misses less. The better the gear, the more slots it has for you to seal in lapis. mages should focus on wis, rec, and dex lapis. tailor needs to individual builds - accentuate your strength, hide your weakness. Mobs: White - 6 or more levels -, no exp Light Blue - 4 or 5 levels -, low exp Blue - 2 or 3 levels -, some exp Green - your level +/- 1, decent exp Yellow - 2 or 3 levels +, good exp Orange - 4 or 5 levels +, better exp Red - 6 or 7 levels +, great exp Pink - 8 or 9 levels +, amazing exp Grey - 10 or more levels +, suicide! Most mobs except for the undead have elemental resistance. fire >> wind >> earth >> water >> fire PvP Strategies In my opinion, mages are more of a PvE class that is also amazingly effective in group PvP. Stay behind everyone else, unleash crazy AoE's, and be aware of assassins and hunters. The mage, unfortunately, does not do well in individual PvP. Vs. Priest/Oracle - not much strategy, just hit them with your highest hitting spells, and try to root them. They will throw spells back at you. Priests/oracles have tons of wisdom, so you do low dmg on them, takes very long time to bash their hp. How much wis and hp each party has determines how long the fight will last. Sad thing to say, but you will probably lose. In fact, you can even try switching to daggers and stab them instead because some of them have so much wisdom that your spells just doesn't do much. Vs. Ranger/Assassin - ouchie. Ranger/Assassins are probably the best classes for PvP. They interrupt your skills, can make you faint (status effect), kick you, and be invisible and stalk you. You can only run... and they even have a skill that boosts speed. boohoo. Just don't let them get close to you, root them, etc. It all depends on how well you use your PvP skills. You do have some chance against them. Vs. Archers/Hunters - pretty bad as well =( they have this skill that drains your mana. And then you're kinda screwed. However, if they don't drain your mana, then you have a chance! (because some of them save their skill points, and don't bother to lvl that skill =P) Run close to them! Because ranged dmg gets reduced to almost half when you're standing right next to them. Then root, and bash them like crazy. Vs. Fighter/Warrior - the second their name appears, runaway! then root, hellfire, all 3 wind spells (instant cast ones), while you run some more to give yourself possible another chance to repeat aforementioned spells. It all depends on keyboard control ^^ 
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Thursday, September 11, 2008

A Complete Guide to Being a Healer



A lot of people in game ask me Healer related questions, so I decided to try to answer them here. **Everything I say here is my own personal opinion, you do not have to agree with me, these are simply guide lines.** I'm am trying to give good advice that will help you create a character that from lvl 1-60 won't need a restat or a reskill.

    *Help I'm starting a Normal Mode healer, where should I put my stat points and what kind of gear should I get?


On a normal mode character, I would go full wis, no exceptions, 5 wis per lvl!
If you decide to create a different kind of healer then be prepared for

Normal mode healers are really no use in serious pvp, they die too fast. If they add a lot of rec, they may live longer but they won't be able to heal for a useful amount of HP, making it harder for them to be useful in pve parties.

Do NOT add int, it is a waist of stat points and can easily be added to gear, if needed!

If you go full wis on normal mode, then your healer will actually be useful later on, for boss killing and other pve situations.

Gear:

At low lvls a healer can get decent starter gear from doing quests and I'd advise putting int lapis in that gear. It will help them solo grind a little, till they can get to a high enough lvl to the point when parties become available; it's a lot easier with the extra int. The best piece of armor you get at low lvl, is a lvl 25 heroic chest piece, most likely the rest of your gear will be noble, worship or just plain npc gear.

From now on, you should try getting heroic or dread equipment. Easiest pieces of armor to get are lvl 43-46 heroics and lvl 29, 45, 46, 50 dreads. You can put 1 int, 1 rec and 1 wis lapis in most pieces of gear. Your torso should have 1 int, 1 mana and either 1 forbid or 1 hp lapis in it. You will probably find that this gear is good enough for you to continue with.

If you find it hard to get these equips, then just use plain NPC gear, till you can afford better.

Later on, if you decide to re-equip your healer with better gear. I would try to get a dread set of gear. You should know by then what kind of lapis you want to put in it, depending on how you use your normal mode healer and your budget. The main lapis you should focus on, are wis and rec, letting you heal more and survive better. So if for instance you're healing someone for the Astaroth quest, you won't get instantly killed by his AoE attack, you will have time to pot and you'll heal your party member enough for him to survive the beating from Astaroth.

I see normal mode as a stepping stone to hard mode and if you plan on making a hard mode healer, or an ultimate mode healer, then I strongly advise you not to make a normal mode healer; as it will become useless, once you move on to the next playing mode.

    *I finally started Hard Mode and I decided to make a healer, can you help me?


Welcome to hard mode, you can now enjoy pvp and start making different unique character builds!

Now you should decide what kind of healer you would like to make.
I do not personally support Battle/offensive Healers, they can be an interesting class to play but I find them to be weak, so I'm going to skip that.

PvE healer:
I wouldn't personally bother making a hard mode healer for pure pve but here a a few builds that should work good in parties and solo:

5 wis + 2 rec, is a good build for whatever kind of healer you're planning on making. In pve, you'll like this build because you won't be dying to mobs and you'll still heal plenty to keep your party alive. This is a good pvp build and a good pve build.

4 wis + 1 rec + 2 int, this is a nice build for a pve healer who sometimes likes to solo mobs. The wis is enough for you to keep most parties alive and the int will make killing mobs much faster. It's a hybrid and I don't really like this type of build but it's nice for the solo pve healer. You have no real strong points but you can do a little of everything.

6 wis + 1 rec, this is probably the best support pve healer. You have a little extra defense and health, so mobs don't kill you and you're going to heal more than enough to keep any party happy with your heals. Not gonna be fun soloing on this kind of healer though.

PvP Healer:
Now for my favorite type of healer, a pvp healer. I find this build to be most effective. If you've experimented with different pvp builds for hard mode healers, please share your experience.

4 wis + 3 rec, you may argue as much as you want but I find this to be the best healer for pvp. You are basically designed to keep your party alive, while staying alive yourself. This is a party healer, not very effective solo.

In pvp, it's not so much about how much you heal for but about keeping your party alive long enough for them to kill the enemy, while staying alive yourself.

A dead healer is a useless healer!

In pvp, a smart party will target healers first and if you can't survive long enough for your party to kill anyone trying to kill you, then you're useless.

You need to be carful of people who when all nostrumed up, can kill you before you see them coming. It's possible to get killed with 1 skill hit, by a lvl 57+ um warrior. Health assist can save you but I find it best to only resort to that at the last possible moment.

If your party engages a powerful enemy and you die instantly, then the rest of your party is likely to die as well and you have not contributed anything to the fight.

In pvp you should NOT be attacking your enemy!

Your party needs you to keep them alive while they do the killing. If you are being attacked and cant' heal, run to your party for help. There are still spells that you can cast, to help yourself and to help your party, even if you are being attacked and can not cast regular heals. If your enemy realizes that you're not going to die as easy as they thought, they they'll probably try to kill other members of your party.

So what you should do instead of attacking your enemy, is heal, dispel your party, stay alive and occasionally debuff your enemy, if needed.

I'm not referring to situations where your party is much stronger than your enemies. You can run around dancing, for all I care, if your party doesn't need you.

I don't think I need to remind you to ALWAYS keep your party buffed, your buffs are one of the most useful things about healers!

On hard mode, you get a dread armor set for lvl 29-32, use it till you can afford to make better dreads or legends. Good lapis to put in your gear would be rec, wis, hp, def and mp lapis, even some int is ok, if you can spare the slots.


    *Ultimate Healers:


If you've gotten to ultimate mode, I don't think you need much help from me, you can use the rest of my guide as a guideline for your ultimate mode healer. Simply add 2 more stat points into consideration; I would personally add them to rec.

The new ultimate skills that I know about are a self instant heal and a godly buff. You get the instant heal at a low lvl and the buff at lvl 60. When I know more about ultimate healers, I will tell you more.
Maybe an ultimate healer would like to share some knowledge?

To be continued..

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Tuesday, September 02, 2008

Shaiya guide: Quests for Noble 1-15 PvP Armor/Weapons (Dark Side)



This guide will tell you how to find the best noble armor for 1-15 PvP for every class. It includes the lvl 9 Boots, lvl 10 Pants, lvl 11 Chest, lvl 15 Gloves and Weapons varying in level from 11-14.

As far as I know there is no other guide dedicated to this and this one is accurate. If you notice any errors please respond and I will update the guide.

Ok, here is the map, instructions for each piece can be found below.



1) LEGS: This quest becomes available sometime around lvl 10ish. To start this quest talk to Limpers Pellum in Aridon, he is a guard next to a tower on a hill.(he is located to the left of the large square walled structure) He will tell you to to talk to Mosen Kiesto, who is nextdoor in the large walled in area. Mosen will then give you a quest called Mosen's Favor, it tells you to go to the Blood Labs and meet Mosen Ordo. Mosen Ordo will give you a quest to go meet Dratt (located at #1 on my map). Dratt will give you the quest StonePeg Goblin Family(part 1). It requires you kills 10 StonePeg Goblin Fighters located to the west of Dratt. Then kill 3 Clan Leaders and 5 Goblin Warriors located on the other side of path from Fighters. Next is to kill Jardo the named Goblin, you can find him if you stay on the side with Fighters and run to the back of the camp, hes located at the very back. Return to Dratt with the head of Jardo and receive your choice of... *drum roll* Mighty Noble Legs for Oracle/Pagan, Assassin/Hunter, Warrior/Guardian

2) CHEST: This quest becomes available at lvl8 in Frontier Village from the NPC named Sasru. The quest is called Thorough Revenge and has 3 parts. The first part requires you to attain a "Keepsake from Roman". It tells you to kill WedgeRock Kobolt Guards but those do not exist, they really mean to kill WedgeRock Kobolt Watchers, they can be found in front of Artlum Mine. Part 2 and 3 are easy, just return to the same mine, for part 2, kill 7 WedgeRock Kobolt Fighters, and for part 3, kill the named kobolt Grill in the back of the mine. Return and get to choose your magnificent armor from Warrior/Guardian, Assassin/Hunter, or Pagan/Oracle. You get your level 11 Noble Chest Peice.

3)WEAPON (Warrior[lvl 12 Dual Axes], Guard[lvl 11 1Handed Axe], Hunter[lvl 13 Bow]): This quest starts from Slo, He is located in Frotainer Village. He tells you to go meet Sant (at #3 on my map). Sant gives you a quest called Punishing Thief Puma, which requires you to kill Short Black Hair Puma located at the blue dot on my map. Return to Sant for choice of the deadly Warrior[duals], Guardian, or Hunter[bow]

4)WEAPON (Pagan[lvl 11 Dagger], Oracle[Noble Staff], Assassin[lvl 13 Reverse Sword]): This quest becomes available at lvl 11. Its located at the #4 on my map from the NPC named Ahera(professional trader). She gives you the quest Punishing Thief Wolf. It requires you to kill 10 Steel Teeth Grey Wolf. They are located slightly west of Ahera. Return to Ahera for choice of the sleek and shmexie Pagan/Oracle/Assassin weapon.

5)BOOTS: This quest is available in Gliter at lvl 8 from the Weapon Merchant named Vank Jerad(near blacksmith). He wants you to kill 10 Black Claw Succubus's. They are located on the first sharp curve on the path heading east from Gliter. The red dot on my map marks the spot. After killing 10 return to Vank and get to choose your mighty lvl9 Noble Boots!! Warrior/Guardian, Assassin/Hunter, Pagan/Oracle are your choices.

6)GLOVES: This quest becomes available at lvl 14, you get it from the NPC named Zaite in Frovaton Vill. The quest is called BlackSkull Family and requires you to get 10 Blackskull marks. You get these marks off of BlackSkull Kobolt Soldiers and Blackskull Succubus. They are both located at the green dot on my map. Return to Zaite to get your final peice of gear, choose from Warrior/Guardian, Hunter/Assassin, Pagan/Oracle.

I for one am tired of trying to remember what quests you need to do to get your noble 1-15 set.

Enjoy!!

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Monday, September 01, 2008

Shaiya Movies

Shaiya - Light & Darkness movie


Shaiya War


Shiya - gameplay




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Shaiya Game Overview




Shaiya is a Free to play MMORPG Massively Multiplayer Online Role Playing Game created by Sonov Entertainment.
Shaiya Story and Background

In the ancient times, there was the Goddess Etain and the three races she created: the Dragons, the Nordein, and the Dumianas. The Goddess found faults in the Nordien and cast them into the soil. In their arrogance, the Dumianas questioned Etain's power and authority and she was weakened by their disbelief, and the Dumianas killed her. Her soul was torn in two. The death of the Etain left Teos out of balance and unprotected. Other Gods sought to take over Teos and created monsters to invade and destroy it. The Dragons hid themselves from the world. When the dust settled, there were two new Goddesses overseeing Teos. The remaining Dumianas were split into two factions; one for each Goddess.

These two races in Shaiya, the Elves and the Vail, found themselves in constant conflict with each other. Age old tensions fueled their aggression. Soon after, the Humans joined forces with the Elves while the Nordein re-emerged as the Deatheaters and allied with the Vail, creating two factions: The Alliance of Light and the Union of Fury. Not only battling the monsters that still roam the lands, these two sides wage a never ending war over the control of Teos.

Shaiya Character Classes
A players choice of class is restricted by race, and therefore by faction. There are twelve classes, however only six unique styles of play.

  • Defender (Human) / Guardian (Nordein) - These are the only playable tank classes. They are heavily armored with high hit points and have the ability to provoke enemies into attacking them. They may equip a shield and a one-handed weapon. Their primary goal is to keep foes away from other party members.


  • Fighter (Human) / Warrior (Nordein) - The melee specialists and can deal out good amounts of damage. They are able to equip most available weapons and have spells available to them as well.


  • Priest (Human) / Oracle (Vail) - Possess healing and resurrection skills. Their armor is very weak. They can inflict minor damage with spells thus are generally better suited for group play and helping other players.


  • Ranger (Elf) / Assassin (Vail) - Stealth, deception, and evasion are used by this class to inflict high amounts of damage before the enemy has a chance to strike back.


  • Archer (Elf) / Hunter (Nordein) - Uses ranged weapons, such as bows or javelins, to wound and slow enemies from a distance. Their light armor is compensated for by the ability to kite.


  • Mage (Elf) / Pagan (Vail) - A ranged, spell-casting class with very weak armor but has multiple Area of effect and high-damage skills.


Shaiya Player versus Player
Shaiya features several battlefields in which players from opposing factions can engage in a never-ending conflict. There are various PvP maps with progressing level ranges: 1-15, 20-30, 1-60.

Shaiya players may issue a challenge to another player within the same faction who is near him/her. If the challenged player does not respond within 10 seconds, the challenge is automatically rejected.

Defeated players in PVP combat stand a change of losing an un-equipped item from their inventory

Crafting within Shaiya
The only crafting ability is the repairing of a weapon's endurance level. However, it is reported thart a crafting system has already been completed and will soon be introduced to Shaiya.


Shaiya Quests
NPCs in Shaiya provide quests which players may complete for experience and unique items. There were well over 1,000 available quests for players to undetake.

Shaiya Server
Lailah - Alliance of Light
Lailah - Union of Fury
Teos - Alliance of Light
Teos - Union of Fury


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