Showing posts with label Oracle. Show all posts
Showing posts with label Oracle. Show all posts

Monday, November 29, 2010

Shaiya Human Priest/Vail Oracle Skills

HUMAN PRIEST /// VAIL ORACLE SKILLS

Mage’s spell will be disrupted if someone attack him when he’s casting a spell. However spell with casting time = 0 cannot be disrupted.

+++ Passive Skills +++


Power Short Sword : Increases physical damage when using short Short Sword — 1 handed
Skill level 1:Increases Short Sword Attack Power by 5 ( Level Needed 5 – Stat point needed 2 )
Skill level 2:Increases Short Sword Attack Power by 12 ( Level Needed 16 – Stat point needed 3 )
Skill level 3:Increases Short Sword Attack Power by 20 ( Level Needed 25 – Stat point needed 4 )


Invocation : Increase mana limit.
Skill level 1: Mana increases by 110 ( Level Needed 5 – Stat point needed 2 )
Skill level 2: Mana increases by 255 ( Level Needed 16 – Stat point needed 3 )
Skill level 3: Mana increases by 448 ( Level Needed 25 – Stat point needed 4 )


Relax : Increases hp/mp/statima regen rate while sitting ( also while not sitting but not much )
Skill level 1:Increases hp/mp/statima regen rate by 4% every 3 seconds ( Level Needed 6 – Stat point needed 1 )
Skill level 2:Increases hp/mp/statima regen rate by 6% every 3 seconds ( Level Needed 15 – Stat point needed 2 )
Skill level 3:Increases hp/mp/statima regen rate by 8% every 3 seconds ( Level Needed 26 – Stat point needed 2 )


Language mastery : player can understand/read enemy language
Skill level 1: 30% of enemy language ( Level Needed 13 – Stat point needed 1 )
Skill level 2: 60% of enemy language ( Level Needed 22 – Stat point needed 2 )
Skill level 3: 100% of enemy language ( Level Needed 51 – Stat point needed 2 )


Backpack Upgrade : adds 1 more backpack
Skill level 1:Adds 1 more Backpack ( Level Needed 20 – Stat point needed 3 )
Skill level 2:Adds 1 more Backpack ( Level Needed 36 – Stat point needed 6 )
Skill level 3:Adds 1 more Backpack ( Level Needed 51 – Stat point needed 9 )

+++ Basic Skills +++


==Magic Bolt : Long range magic attack << Non elemental, casting time = 0 second, Delay = ??? second >>
Skill level 1: Additional Damage 29 ( Level Needed 1 – Stat point needed 2 )
Skill level 2: Additional Damage 60 ( Level Needed 10 – Stat point needed 2 )
Skill level 3: Additional Damage 118 ( Level Needed 20 – Stat point needed 3 )


==Soul Barrier : Creates a temporary Physical armmor for 5 minutes << casting time = 0 second, Delay = ??? second >>
Skill level 1: Additional Physical Defense 12, also there’re 2% you can dodge enemy physical attack ( Level Needed 2 – Stat point needed 3 )
Skill level 2: Additional Physical Defense 24, also there’re 4% you can dodge enemy physical attack ( Level Needed 17 – Stat point needed 4 )
Skill level 3: Additional Physical Defense 47, also there’re 7% you can dodge enemy physical attack ( Level Needed 34 – Stat point needed 4 )


==Frostbite : Long range magic attack << elemental : Water, casting time = ??? second, Delay = ??? second >>
Skill level 1: Additional Damage 34 , target move speed decreases by 1 level for 3 seconds ( Level Needed 3 – Stat point needed 2 )
Skill level 2: Additional Damage 80, target move speed decreases by 1 level for 5 seconds ( Level Needed 14 – Stat point needed 3 )
Skill level 3: Additional Damage 175, target move speed decreases by 1 level for 7 seconds ( Level Needed 27 – Stat point needed 3 )


==True Sight : Detects invisible enemy in 30 seconds << casting time = ??? second, Delay = ??? second >>
Skill level 1: Radius 5m ( Level Needed 8 – Stat point needed 2 )
Skill level 2: Radius 10m ( Level Needed 23 – Stat point needed 3 )
Skill level 3: Radius 15m ( Level Needed 36 – Stat point needed 3 )

[img][/img] <– I dont have this skill image.
Cure : Remove debuff casted on Target << casting time = 0 second, Delay = ??? second >>
Skill level 1: remove debuff casted on Target , Higher Skill level—> can remove more kinds of debuff ( Level Needed 9 – Stat point needed 3 )
Skill level 2: remove debuff casted on Target , Higher Skill level—> can remove more kinds of debuff ( Level Needed 19 – Stat point needed 3)
Skill level 3: remove ALL debuff casted on Target, ( Level Needed 34 – Stat point needed 3 )


Energy Bolt : Long range magic attack << Non elemental, casting time = 0 second, Delay = ??? second >>
Skill level 1: Additional Damage 130 ( Level Needed 14 – Stat point needed 3 )
Skill level 2: Additional Damage 217 ( Level Needed 24 – Stat point needed 3 )
Skill level 3: Additional Damage 343 ( Level Needed 34 – Stat point needed 4 )


Statima Burn : Slowly decreases target statima << casting time = ??? second, Delay = ??? second >>
Skill level 1: Decreases total 470 statima during 30 seconds ( Level Needed 16 – Stat point needed 3 )
Skill level 2: Decreases total 730 statima during 30 seconds ( Level Needed 28 – Stat point needed 3 )
Skill level 3: Decreases total 1100 statima during 30 seconds ( Level Needed 40 – Stat point needed 3 )
free to play mmorpgs
+++ Combat Skills +++
free to play mmorpgs

==Heal : Heals target << casting time = ??? second, delay = ??? second>>
Skill level 1: Additional Hp 60 ( Level Needed 2 – Stat point needed 2 )
Skill level 2: Additional Hp 130 ( Level Needed 11 – Stat point needed 3 )
Skill level 3: Additional Hp 300 ( Level Needed 26 – Stat point needed ? )
** Note: Hp healed = Your Wisdom x 2 + addition Hp from skill **


==Spirit Barrier : Creates a temporary shield that protect you form ANY KIND OF magical attack. << casting time = 0 second,delay =???second >>
Skill level 1: Skill auto dissapear after absorbed 2 magical attack, Duration = ??? ( Level Needed 4 – Stat point needed 3 )
Skill level 2: Skill auto dissapear after absorbed 3 magical attack, Duration = ??? ( Level Needed 17 – Stat point needed 3 )
Skill level 3: Skill auto dissapear after absorbed 4 magical attack, Duration = ??? ( Level Needed 30 – Stat point needed ? )


==Self Heal : heals your self instantly << casting time = 0 second, delay = ??? second >> [[ Ultimate mode special skill ]]
Skill level 1: Additional Hp 75 ( Level Needed 4 – Stat point needed 4 )
Skill level 2: Additional Hp 230 ( Level Needed 21 – Stat point needed 5 )
Skill level 3: Additional Hp 560 ( Level Needed 44 – Stat point needed ? )
** Note: Hp healed = Your intelligence x ??? + addition Hp from skill **


==Quick Heal : heals target instantly << casting time = 0 second, Delay 30 seconds >>
Skill level 1: Additional Hp 71 ( Level Needed 6 – Stat point needed 3 )
Skill level 2: Additional Hp 255 ( Level Needed 27 – Stat point needed 3 )
Skill level 3: Additional Hp 712 ( Level Needed 54 – Stat point needed ? )
** Note: Hp healed = Your Wisdom x 2 + addition Hp from skill **


Hail : Long Range Water Attack << Elemental : Water, AoE radius = 5m, casting time = 0 second, Delay 30 seconds >>
Skill level 1: Additional water damage 69. ( Level Needed 8 – Stat point needed 3 )
Skill level 2: Additional water damage 181 ( Level Needed 23 – Stat point needed 3 )
Skill level 3: Additional water damage 305 ( Level Needed 33 – Stat point needed 4 )


Mana Drain : Close Range attacks that drain target mana. << casting time = 0 second, Delay ??? seconds >>
Skill level 1: Drains 700 mana. ( Level Needed 13 – Stat point needed 3 )
Skill level 2: Drains 1500 mana. ( Level Needed 29 – Stat point needed 4 )
Skill level 3: Drains 2000 mana. ( Level Needed 44 – Stat point needed 4 )


Group Heal : Slowly restores all party member Hp << casting time = 0 second, Delay 0 seconds >>
Skill level 1: Restores total 186 Hp in 18 seconds. ( Level Needed 18 – Stat point needed 4 )
Skill level 2: Restores total 360 Hp in 18 seconds. ( Level Needed 30 – Stat point needed 4 )
Skill level 3: Restores total 678 Hp in 18 seconds. ( Level Needed 45 – Stat point needed 4 )


Ice Storm : Long Range Ice Attack that decrease target attack speed and move speed << Elemental : Water, AoE skill, casting time = ??? second, Delay ??? seconds >>
Skill level 1: Additional damage 187 . Skill lasted 3 seconds. Radius 5m ( Level Needed 8 – Stat point needed 3 )
Skill level 2: Additional damage 301. Skill lasted 4 seconds. Radius 6m ( Level Needed 23 – Stat point needed 3 )
Skill level 3: Additional damage 455. Skill lasted 5 seconds. Radius 7m ( Level Needed 33 – Stat point needed 4 )


Energy Storm : Long Range Magic Attack << Non Elemental, casting time = ??? second, Delay ??? seconds >>
Skill level 1: ???
Skill level 2: ???
Skill level 3: ???


Holy Heal : Heals target << casting time = ??? second,delay = ??? second >>
Skill level 1: Additional Hp 494 ( Level Needed 37 – Stat point needed )
Skill level 2: Additional Hp 712 ( Level Needed 47 – Stat point needed 4 )
Skill level 3: Additional Hp 972 ( Level Needed 57 – Stat point needed 5 )
** Note: Hp healed = Your intelligence x ??? + addition Hp from skill **


Tsunami strike : Long Range Water Attack << Elemental : Water, casting time = ??? second, Delay ??? seconds >>
Skill level 1: Additional water damage 1100. ( Level Needed 38 – Stat point needed 4 )
Skill level 2: Additional water damage 1564. ( Level Needed 48 – Stat point needed 5 )
Skill level 3: Additional water damage 2108. ( Level Needed 58 – Stat point needed 5 )
free to play mmorpgs
+++ Special Skills +++
free to play mmorpgs

==Holy Blessing : Increase target HP limit in 30 minutes << Casting time = 0 second, Delay =0 second >>
Skill level 1: Hp limit increases by 200 ( Level Needed 7 – Stat point needed 3 )
Skill level 2: Hp limit increases by 500 ( Level Needed 24 – Stat point needed 4 )
Skill level 3: Hp limit increases by 850 ( Level Needed 35 – Stat point needed 5 )


==Resurrection : Resurrect target , higher skill level –> reduces skill delay << Casting time = ??? second, Delay =??? second >>
Skill level 1: Resurrect target, ( Level Needed 10 – Stat point needed 3 ) <>
Skill level 2: Resurrect target, ( Level Needed 31 – Stat point needed 4 )
Skill level 3: Resurrect target , ( Level Needed 56 – Stat point needed 5 )
**Note: Resurrected target does’nt lose exp**


==Pray : Increases party members strenght, REC, wisdom for 10 minutes << Casting time = 0 second, Delay =0 second >>
Skill level 1: Strenght, REC, wisdomt increases by 8 ( Level Needed 12 – Stat point needed 4 )
Skill level 2: Strenght, REC, wisdom increases by 20 ( Level Needed 25 – Stat point needed 5 )
Skill level 3: Strenght, REC, wisdom increases by 40 ( Level Needed 40 – Stat point needed 6 )


==Animal Spirit : Transform target into a creature in 1 minute << Casting time = ??? second, Delay =??? second >>
Skill level 1: Transform target into a creature ( Level Needed 15 – Stat point needed 3 )
Skill level 2: Transform target into a creature ( Level Needed 35 – Stat point needed 4 )
Skill level 3: Transform target into a POWERFUL creature ( Level Needed 55 – Stat point needed 5 )


==Hypnotize : Puts target to sleep. Success chance 80% << Casting time = ??? second, Delay =??? second >>
Skill level 1: Puts target to sleep in 8 seconds ( Level Needed 16 – Stat point needed 4 )
Skill level 2: Puts target to sleep in 15 seconds ( Level Needed 32 – Stat point needed 5 )
Skill level 3: Puts target to sleep in 15 seconds ( Level Needed 50 – Stat point needed 6 )


==Avatar :When HP level falls, Skills with delay under 500 seconds can be used countinously << can only use( effect ) 1 every 3 minutes >>
Skill level 1: Skills with delay under 500 seconds can be used countinously when HP drop below 10% for 30 seconds ( Level Needed 17 – Stat point needed 1 )
Skill level 2: Skills with delay under 500 seconds can be used countinously when HP drop below 17% for 30 seconds ( Level Needed 29 – Stat point needed 2 )
Skill level 3: Skills with delay under 500 seconds can be used countinously when HP drop below 25% for 30 seconds ( Level Needed 50 – Stat point needed 3 )


==Energy Exchange : Exchanges all remainding statima to Mana. << Casting time = 0 second, Delay =??? second >>
Skill level 1: Exchanges all remainding statima to 715 Mana ( Level Needed 18 – Stat point needed 3 )
Skill level 2: Exchanges all remainding statima to 1619 Mana ( Level Needed 37 – Stat point needed 4 )
Skill level 3: Exchanges all remainding statima to 2582 Mana ( Level Needed 57 – Stat point needed 5 )


==Mana Shield :When this shield up, physical and magical damage will be absorbed by Statima and Mana first << Casting time = 0 second, Delay 3 minutes, The shield collapses after 1minute >>
Skill level 1: Physical and magical damage will be absorbed by Statima first ( Level Needed 18 – Stat point needed 4 )
Skill level 2: Physical and magical damage will be absorbed by Mana first ( Level Needed 29 – Stat point needed 5 )
Skill level 3: Physical and magical damage will be absorbed by both Statima and Mana first ( Level Needed 47 – Stat point needed 6 )


==Devolution : Transforms target into an animal, unsuables with mob. Chance of success 80%. << Casting time = ??? second, Delay ??? minutes >>
Skill level 1: Target cannot attack in 15 seconds ( Level Needed 20 – Stat point needed 2 )
Skill level 2: Target cannot attack in 25 seconds ( Level Needed 33 – Stat point needed 3 )
Skill level 3: Target cannot attack in 35 seconds ( Level Needed 46 – Stat point needed 4 )


==Spell Mirror : Reflects all Magical Damage back to enemy. << Casting time = 0 second, Delay ??? minutes >>
Skill level 1: Reflects all Magical Damage back to enemy for 8 seconds ( Level Needed 22 – Stat point needed 7 )
Skill level 2: Reflects all Magical Damage back to enemy for 10 seconds ( Level Needed 32 – Stat point needed 8 )
Skill level 3: Reflects all Magical Damage back to enemy for 15 seconds ( Level Needed 43 – Stat point needed 9 )


==Freeze : Long range water attack that causes target unable to move in 3seconds << Elemental : Water, casting time = ??? second, Delay ??? seconds >>
Skill level 1: Additional water damage 426. Radius 5m. ( Level Needed 30 – Stat point needed 6 )
Skill level 2: Additional water damage 700. Radius 6m. ( Level Needed 42 – Stat point needed 7 )
Skill level 3: Additional water damage 987. Radius 7m. ( Level Needed 52 – Stat point needed 8 )


==Devine Heal : The most powerful heal skill, restore target heal [[ Ultimate and Hard mode special skill ]] << casting time = ??? second, Delay ??? seconds >>
Skill level 1: Additional Hp 1631 ( Level Needed 31 – Stat point needed 4 )
Skill level 2: Additional Hp 2338 ( Level Needed 41 – Stat point needed 5 )
Skill level 3: Additional Hp 3164 ( Level Needed 51 – Stat point needed 6 )
** Note: Hp healed = Your Wisdom x 2 + addition Hp from skill **


==Etaine Power : [[ Ultimate mode special skill ]] << casting time = ??? second, Delay 15 minutes >>
Uses all remainding statima, mana to increase party members attack speed, crit rate in 10 minutes. ( Level Needed 60 – Stat point needed 9 )
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Credits go to wh4tthefuk for putting this together!


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Thursday, September 11, 2008

A Complete Guide to Being a Healer



A lot of people in game ask me Healer related questions, so I decided to try to answer them here. **Everything I say here is my own personal opinion, you do not have to agree with me, these are simply guide lines.** I'm am trying to give good advice that will help you create a character that from lvl 1-60 won't need a restat or a reskill.

    *Help I'm starting a Normal Mode healer, where should I put my stat points and what kind of gear should I get?


On a normal mode character, I would go full wis, no exceptions, 5 wis per lvl!
If you decide to create a different kind of healer then be prepared for

Normal mode healers are really no use in serious pvp, they die too fast. If they add a lot of rec, they may live longer but they won't be able to heal for a useful amount of HP, making it harder for them to be useful in pve parties.

Do NOT add int, it is a waist of stat points and can easily be added to gear, if needed!

If you go full wis on normal mode, then your healer will actually be useful later on, for boss killing and other pve situations.

Gear:

At low lvls a healer can get decent starter gear from doing quests and I'd advise putting int lapis in that gear. It will help them solo grind a little, till they can get to a high enough lvl to the point when parties become available; it's a lot easier with the extra int. The best piece of armor you get at low lvl, is a lvl 25 heroic chest piece, most likely the rest of your gear will be noble, worship or just plain npc gear.

From now on, you should try getting heroic or dread equipment. Easiest pieces of armor to get are lvl 43-46 heroics and lvl 29, 45, 46, 50 dreads. You can put 1 int, 1 rec and 1 wis lapis in most pieces of gear. Your torso should have 1 int, 1 mana and either 1 forbid or 1 hp lapis in it. You will probably find that this gear is good enough for you to continue with.

If you find it hard to get these equips, then just use plain NPC gear, till you can afford better.

Later on, if you decide to re-equip your healer with better gear. I would try to get a dread set of gear. You should know by then what kind of lapis you want to put in it, depending on how you use your normal mode healer and your budget. The main lapis you should focus on, are wis and rec, letting you heal more and survive better. So if for instance you're healing someone for the Astaroth quest, you won't get instantly killed by his AoE attack, you will have time to pot and you'll heal your party member enough for him to survive the beating from Astaroth.

I see normal mode as a stepping stone to hard mode and if you plan on making a hard mode healer, or an ultimate mode healer, then I strongly advise you not to make a normal mode healer; as it will become useless, once you move on to the next playing mode.

    *I finally started Hard Mode and I decided to make a healer, can you help me?


Welcome to hard mode, you can now enjoy pvp and start making different unique character builds!

Now you should decide what kind of healer you would like to make.
I do not personally support Battle/offensive Healers, they can be an interesting class to play but I find them to be weak, so I'm going to skip that.

PvE healer:
I wouldn't personally bother making a hard mode healer for pure pve but here a a few builds that should work good in parties and solo:

5 wis + 2 rec, is a good build for whatever kind of healer you're planning on making. In pve, you'll like this build because you won't be dying to mobs and you'll still heal plenty to keep your party alive. This is a good pvp build and a good pve build.

4 wis + 1 rec + 2 int, this is a nice build for a pve healer who sometimes likes to solo mobs. The wis is enough for you to keep most parties alive and the int will make killing mobs much faster. It's a hybrid and I don't really like this type of build but it's nice for the solo pve healer. You have no real strong points but you can do a little of everything.

6 wis + 1 rec, this is probably the best support pve healer. You have a little extra defense and health, so mobs don't kill you and you're going to heal more than enough to keep any party happy with your heals. Not gonna be fun soloing on this kind of healer though.

PvP Healer:
Now for my favorite type of healer, a pvp healer. I find this build to be most effective. If you've experimented with different pvp builds for hard mode healers, please share your experience.

4 wis + 3 rec, you may argue as much as you want but I find this to be the best healer for pvp. You are basically designed to keep your party alive, while staying alive yourself. This is a party healer, not very effective solo.

In pvp, it's not so much about how much you heal for but about keeping your party alive long enough for them to kill the enemy, while staying alive yourself.

A dead healer is a useless healer!

In pvp, a smart party will target healers first and if you can't survive long enough for your party to kill anyone trying to kill you, then you're useless.

You need to be carful of people who when all nostrumed up, can kill you before you see them coming. It's possible to get killed with 1 skill hit, by a lvl 57+ um warrior. Health assist can save you but I find it best to only resort to that at the last possible moment.

If your party engages a powerful enemy and you die instantly, then the rest of your party is likely to die as well and you have not contributed anything to the fight.

In pvp you should NOT be attacking your enemy!

Your party needs you to keep them alive while they do the killing. If you are being attacked and cant' heal, run to your party for help. There are still spells that you can cast, to help yourself and to help your party, even if you are being attacked and can not cast regular heals. If your enemy realizes that you're not going to die as easy as they thought, they they'll probably try to kill other members of your party.

So what you should do instead of attacking your enemy, is heal, dispel your party, stay alive and occasionally debuff your enemy, if needed.

I'm not referring to situations where your party is much stronger than your enemies. You can run around dancing, for all I care, if your party doesn't need you.

I don't think I need to remind you to ALWAYS keep your party buffed, your buffs are one of the most useful things about healers!

On hard mode, you get a dread armor set for lvl 29-32, use it till you can afford to make better dreads or legends. Good lapis to put in your gear would be rec, wis, hp, def and mp lapis, even some int is ok, if you can spare the slots.


    *Ultimate Healers:


If you've gotten to ultimate mode, I don't think you need much help from me, you can use the rest of my guide as a guideline for your ultimate mode healer. Simply add 2 more stat points into consideration; I would personally add them to rec.

The new ultimate skills that I know about are a self instant heal and a godly buff. You get the instant heal at a low lvl and the buff at lvl 60. When I know more about ultimate healers, I will tell you more.
Maybe an ultimate healer would like to share some knowledge?

To be continued..

All credits for this guide goes to mmOverload. The best MMORPG Guide site on the net.

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