Showing posts with label Assassin. Show all posts
Showing posts with label Assassin. Show all posts

Thursday, September 18, 2008

Everything you need to know about Assassins part 2


Welcome to part two of this guide. Let's just get going!

Beyond the 50 mark
(Note: Grab your lv45 EPIC WEAPON, Fire status is better than the weapon you will ever have without elemental status)

So you reached the lv50 huh? Well what next? If your deciding to level up some, you best hit Lanharr.

Lanharr(48-55) - Use your epic Weapon, you will do alot more damage than a non elemental weapon. Boars and Antelopes are awesome here, Make sure you duo with a Healer. Get another Sin with you if you want. At 52+ You might want to take those Wolves, Spiders, Bisons. Oracle is prefered here, Spiders Uses venom, Wolves CRITS ALOT, i mean ALOT. Your rec build will pay of on these levels if you went rec build. Bisons have debuff on your def. = You can level here up to 54 if you so choose. 54 or so, move up to Earth Bears. Oracle would be recommended, they stun and they are nasty. You can also try the mines, not much nasty debuffs agaisn't those dwarfs and they are good spot. What sucks about lanharr is that you get NO DROPS whatsoever, only gold and misc items.

Aurizen Ruin (50-54) - Never once set foot here to level, BUT i know every mobs here since i farm LV5 lapis here ^^. Never go for those commanders, they drop the lvl5s but they are to be handled with oracles and 55+ atleast to be effecient. Kobolds are ok to solo, but have some stun scrolls/dispel pots on you. They also have a DoT skill so having being stunned, and DoTed = NOT VERY pretty. Don't USE your EPIC weapon for Kobolds, its just plain STUPID. Kobold > Water, Epic > Fire. You don't beat water with fire. Trolls are pretty easy, your dex should cover you here, they do have slow but can be easily solved with slow scrolls and dispel pots. Reach 51-54 here if you so choose, even 55 but that's way too little for you now. Use your epic weapon agaisn't anything except Kobolds. They also drop Dread gears here, awesome for farming them.
(Note: New maps, MOBS here are always in PAIRS, so you must also be in pairs in able to hunt efficiently)

Desert Map (53-57) - This place is awesome to level to up to 57, its also awesome with oracles. You dont want to wander here alone, your just asking to die. Start off with Wind Status scorpions, Ofcourse use your epic weapon. Fire > Wind, common sense to always use your epic agaisn't winds. You can move up to scorpions deeper up by Desert map 2 portal. If you do come across Water mobs, and you must kill it, Switch weapons to a Non-ele or another ele weapon. Dual Dex, Luc lapis drops here.

Forest Map (53-57) - Likewise, always wander with an oracle. Starting off with Dinos, pick the ones that is not Water elemental. Chase off Earth ele Dinos. If under any circumstances you must kill Water mobs, switch off with a non-ele or another elemental. at 54 or 55, Move to Giant Turtles and Lizards. They are NON-ELE mobs, your epic will come in great use here. That's all the spots you want to know is Turtles and Lizards. They are great to level on till 57. They also drop dual craft, wise, mystic lapis. If for any reason you want to move spots or its too hard, try the Earth mob Trolls. Once again your dex will pay off agains't these mobs, they seem to have low dex, they are also good till 57.

HARDCORE: Desert Dungeon 2 (DD2 - 57-60)
Having past beyond this means, you are some hardcore man, or your gears are awesome. HM/UM are recommended and have an Elemental weapon here. Always have an oracle with you, unless you are that hardcore. Water/Wind mobs wander here, so that epic weapon will come in handy. Also having another ele weapon will be of great benefit to you. Plants and scorpions for Fire weapon, Another weapon for water mobs. Temple is a good spot if you have Earth weapon, you can rotate the whole temple and kill all 4 bosses on each corner (i've killed them a billion times, they dont drop crap!~ good for exp.) This map is full of NASTY debuffs, including AOE+DOT combined. Debuffs that's slowing your speed+atkspeed+defense+lowering stats to -50+killing you slowly. That my friend are the most hardcore debuffs you will ever see in your entire shaiya life, hence why its soo hardcore and not for everyone to be dealing with. Soloing At 57 they give out 30k EXP with charm+exp stone, 58 they give out 24k, 59 they give out 20k. THIS is your last spot from 57 to 60. No other map will give you more exp output solo/duo.

The Discussion between LUC vs STR build
(Note: I wanted to show a video demonstration, but i dont have time to edit vids and crap, so i will explain throughly of my conclusion)
Alright, so the most debate of all in Sin class is being a LUC or STR build. First, STR build relies on RAW power and stable hits. While LUC build relies on your Critical hits randomly doubling the dmg or causing less, VERY random. Lets use my stats as an example:
(Note: Through this whole stat swap and explanation, 500dex is a MUST in my build. Its where im comfortable with dodging same level 3/4 hits against me.)



All credits for this guide goes to mmOverload. The best MMORPG Guide site on the net.

If you enjoyed this post, make sure you subscribe to my RSS feed!
Read rest of entry

Sunday, September 14, 2008

Everything you need to know about Assassins part 1


Intro:
Assassins, one of the scariest class you will ever face. A combination of hard-hit, quickness, and evasion. No other class puts out as much stat points as a sin. No other class can dodge arrows/axes/magic better than a sin. Your worse enemy is yourself.

The Terms:
STR - Strength (attack power)
DEX - Dexterity (evasion/accuracy)
REC - Recreation (Defense/HP)
LUC - Luck (critical-evasion/chance/power)
ATK - Attack power
LVL - level
HP - Hit points (red bar)
SP - Skill points (yellow bar)
DEF - defense power
NM - Normal Mode
HM - Hard Mode (3x more exp - lvl50 NM req)
UM - Ultimate Mode (3x more exp - lvl50 HM req)
AoE - Area of Effect (Dealing Damage in a set radius)
DoT - Damge over Time (Dealing Damage in a certain amount of time)
Lapis - A stone that adds stat points to your gear

Assassin's Path
So you decided to play an Assassin. Tsk Tsk, this does not start well for you. Prepare to be challenged, Sins do NOT have any AoE skills, or Range for that matter. Your battles are face to face, Up-close and personal. No AoE party wants you, Almost all parties never wants you. You walk alone, and the only hopes of ever partying is with another like yourself, or with some oracles. Hunter and Assassin can work great, but not entirely. You will have difficulties leveling in terms of effeciency (killing 1 mob at a time.) Be warned.
(Note: This isn't to scare you or to talk smack about this class, its merely to get you prepared on the harsh and cold reality, I should know, i've played ALL modes as a sin.)

The Modes:
(Note: Assassins gain +1dex per lvl)
Normal mode - A good class to start your adventure and learning process. Easy mode does not really teach you as much as Normal mode does. If you ever plan on playing a sin in Ultimate mode, you might as well start now. 5-stat/3-skill points each lvl.
Hard mode - For those who never played sins in NM - they get to try out the scarier part of a sin. Better build flexibility, better skills available. 7-stat/4-skill points each lvl, more HP/SP, HM skills unlocked.
Ultimate mode - Playing as a sin, this is what i like to call, the Real Easy Mode. You haven't played a sin, until you have played a UM sin. Everything you've ever worked for, every waking time you've ever spent, comes down to this. +9-stat/5-skill points each lvl. More HP/SP, HM+UM skills unlocked.

The Build:
(Note: I won't cover what stat points to put, i merely describe the build type)
STR sin - A STR sin in this guide means your build is focused on having a good atk power. I dont mean pure STR, i mean versatility. Investing your stat points 50-70% in STR will net you a good atk power, and a good evasion. In example for NM build: 3str/2dex, the most common used at this mode. A very balanced build.
DEX sin - A DEX sin in this guide means your build is mainly focused on your evasion, opposite from STR build, you will imbalance your build by having an average atk power, and a great evasion/accuracy. In example for HM build: 4dex/3str, having 5dex per level will certainly give you an advantage in your evasion/accuracy. A good build for PvP having supportive STR gears.
REC sin - A REC sin in this guide means your build is a mixture of having REC for a bit more HP/DEF. A Combination of DEX and REC can be a great survivability in Open fields. In example for UM build: 4str/3rec/2dex, a balance between your attack power, evasion/accuracy, and HP/DEF when you fail to evade.
LUC sin - A LUC sin in this guide means your build focuses on pure luck. Relying on your critical as your attack power. A very weak and hard build to start off with as a low lvl. You will need atleast 450luc to actually make this build a worth while. This can be achieved by having a re-stat on later levels. (Personal note: Althought this build sounds awesome to some, it requires a VERY VERY balanced points in able to see a good result. This means you will have to sacrifice all points to LUC, have supportive DEX, and STR all at the same time. I do not recommend this build.)
Invincible sin - Coming soon... (still testing )

The Skill style:
(Note: Yet again, i will not cover specific skills to choose from, merely a playstyle. Bear in mind that Having DUO skill styles will require alot of POINTS, and even more for triple combos. So choose wisely, as even UM can only provide you soo much. Having Dual Combo in NM is possible, but plan ahead, and know what skills are required.)
For a complete list of Skills > List by meeeps
The Damage Dealer - The damage dealer playstyle consist of the Damage Chain: Fatal hit > Tetanus > Aggravation > Slasher. A very deadly chain that consist of a pause, - defense, and a rain of pain. A Great combination of dealing damage quick. Having Fatal Hit lvl1 at all times can be great as your opening pause for its quick refresh.
The Stunlocker - The stunlock playstyle, one of THE MOST ANNOYING class you will ever face. Fatal hit > Halt Kick > Stun Crash > Fantom Assault. A very good chain to keep your opponent immobalized until it is dead. Having Fatal Hit lvl2 at all times would be recommended, so you can spam another halt kick after a crash/fantom.
The Dotter - The Damage overtime dealer consist of: Fatal Hit > Drag Down > Venom Crash > Gruesome Attack. A combination of poison that eats HP overtime and a deadly finish of % damage on HP. Having lvl1 fatal hit is good for this chain.
The Quick Pain - Combination of Dot + Damage chain. You unleash the DoT chain first, then finish off with Damage. All the styles below including this one will require Fatal Hit lvl3.
The Stun Killer - Combination of Stun + Damage chain. A Quick way to have an advantage in the means of Damage, having them stunned first, then finishing them off with pain.
The Sleeper - Combination of DoT + Stun chain. A surefire of DoT and having them stunlocked while you watch the poison do your work.
Master of all - Having to be versatile and quick with all of your given skills, this will require ALOT of skillpoints and only recommended for UM players with quick hands in timing.

The inevitable Skills
There are things that you want, and there are things that you NEED. Thus making it inevitable to pass up on the skill that you should level. Here is the list of the must:
(Note: Always max these out whenever you get the chance. If you dont have enough points to either pick between the skills, the ones in BOLD text are in priority)
* The ones bolded are priority *
The Passive
- Muscle Training
- Rouge Weapon Powerup
- Relax Body
- Evasion Ascent
- Backpack upgrade
- Rouge weapon Mastery
The Basic
(Note: Fatal hit is required, although not required to be maxed, this is based on your playstyle of chain skills)
- Agility
- Fatal Hit
The Combat
(Note: While these skills are not required to be leveled up, they are chosen to be beneficiary for you in the long run)
- Stealth
- Magic Defy (UM skill)
- Flash Attack (UM Skill)
The Specials
- Incantation
- Potential Nible

The Weapon of Choice
The Reverse Sword - Its a mini-sword/dagger that is wielded behind the hands of an Assassin. ATK-speed is a bit fast. The line between Normal and Fast. Reverse swords have a bit more critical status on them. And their attacking power have a big gap between your minimum and maximum hit, this means your damage is a bit more unstable per hit.
The Dual Claw - Its a dual wielded claw. ATK-speed is a bit fast. No different from Reverse Sword, except claws have less gap on the minimum to maximum hit, making your damage per hit more stable. Dual claws focuses more on STR/power status.
The Dagger - Its a dagger, unlike the reverse sword, the dagger is carried to the front. ATK-speed is fast. This weapon is faster than the 2 weapons above. It may sound better at first, but note that later on along the level, Daggers do not have masteries, thus losing advantage on the ATK-speed. The other 2 above have 2 masteries making their ATK-speed from a bit fast > fast > very fast. Daggers also have a bit less attack power that the other 2.
The lvl25 Epic Dual Claw - Its a dual claw with 20dex/10luc I forgot the stats, anyways... its a great weapon to start off with to 25. Great bonus, great damage. Stick with it till 35+ after that, please get rid of it and get another weapon and lapis it.
The lvl45 Epic Dual Claw (Fire Stat) - A great weapon to have, ITS in no way in h3ll crappy. It must not have stats, but it is great and outdamages any non-elemental weapons. You can keep this weapon all the way till the end to have another elemental arsenal in your inventory.
(Note: Stay away from daggers, they are mainly used by casters for its quick spell casting. Not meant for sins as they do not get masteries from daggers.)

The Gears
The Low budget - This should be for starting out NM sins. Get every quests that rewards you slotted gears. Don't look for anything fancy during lvl1-24, your okay with what you got, When you get to 25 try to farm some lv2s in 20-30 dungeon. START lapising those empty gears, IT really helps even if its lvl1 lapis. Do the same for higher levels. If you plan on playing HM or UM sin, remember to always save your EARLY gears for the next char you make.
Steadily Financed - You either have a NM/HM Farmer that you can farm with, or gold just grows on trees for you. Either way, when your in this status, you must be HM+. If your HM, never settle for anything less, For example, always try to get those Dread gears (4 slots) and Lapis away with lvl3s-4s. Work with what you got and then some. REMEBER to never settle for less than DREAD gears, that 1 slot makes a huge difference. At lv50+ You should start getting those Legends, and try to get some lv5s on them.
PIMP status - Heavy APer, almost unlimited gold stockpile.... Dreads is the only way to go, your still okay with lv3s-lv4 lapis, but once you get to lvl 43+ Start on those Legend gears, and avoid, i mean AVOID lapising lv3s on them. 50+ is even more specific. 50+ LEGENDS should never be lapised with anything less than lv3s, UM should only settle for lv5 lapis and legend gears. If you can't then your not on pimp status.

The Massacre in a nutshell
1-15 - This place would be a good spot to farm those kills for extra stat points. You are in a big disadvantage though, Remember that you have no range, and no AoE. 1-15 is all about having range. With soo much nossers in this area, its hard to get close to an enemy. Always look for a party, never wander alone.
20-30 - The Ultimate party leader, Its usually assassins that gets party lead in 20-30s, because of their ability to stealth almost everytime. Once again though, you are at a disadvantage here, mostly agaisn't wars. Given that warriors/fighters get almost their full skills below lvl30. You do play an important role in this map.
1-60 - *Shivers* This is where Sins truely shine. The latter levels gets you all the best part of being a sin. Evasion plays an important role on this map and so do you. Specially when you get that Slasher skill, it is one of the scariest attacks sins have ever come up with.

Knowing the balance of Elemental
Assassins have a Epic weapon at lvl45. I have heard alot of people saying its crappy because it does not have stats. WRONGGGGGGG! I would gladly trade any non ele weapon with stats for a Ele weapon. Reason why:
Elemental weapon adds 25% damage to non-ele and MORE to whatever its weak agaisn't. Ofcourse its 90% inefective whatever its weak agaisn't.

Order of Elementals
> Strong Agaisnt || * Normal Damage || ^ Weak Agains't
FIRE > WIND *EARTH ^WATER
WIND > EARTH *WATER ^FIRE
EARTH > WATER *FIRE ^WIND
WATER > FIRE *WIND ^ EARTH

This works for PvE and PvP manner.
Although for Armor elemental stat, it only works in PvP manner.
Having a Elemental Armor gives you 25% Defense all around, and Bonus defense on top of 25% on elemetal its weak agains't. This does not work agains't PvE, it just gives you 25% MORE def no matter what mob hits you.
(Note: LV45 EPIC Quest gives you a Fire Elemental Weapon, GET THIS. It will be important later on.)

Come back later for part 2
All credits for this guide goes to mmOverload. The best MMORPG Guide site on the net.

If you enjoyed this post, make sure you subscribe to my RSS feed!
Read rest of entry

Wednesday, September 10, 2008

Shaiya: Assassin Leveling Guide


So you decided to be an assassin. Sucks to be you. At least, that's what a
pagan'll tell you. "z0mgwtfbbq i got lvl50 in 3 dayzzz lOOOOOL." then you whip out your 44 assassin, kill them in four hits, and smile. how do you get the levels though? patience. lots of patience.

Who should play an assassin?
If you play long hours, you might consider an assassin. AOE chars tend to find maybe one or two good parties a day, whereas a 'sin can solo all day long. You also need patience. lots of patience. If you get on just for a few hours a day, pagan/orc/guard may be a better choice for you. hop on, check for parties, come back later if you can't find one.

What stats to get?
For NM, you want 3/2 str/dex. 3/2 dex/str also works, so i've heard, but i like my power, and i'm sure you will too.
For HM you have more variety.
The most basic, high-damage build is 5/2 str/dex. It works, it's simple, it'll get your target dead. Some people like to add in luck, but the rule with luck is, if you are going to add it, add a lot. Anything under 300 is absolute crap. Anything under 400 is pretty weak. But you have a luck buff, so you can take advantage of that.
The absolute best build you can do is a custom build. That is, not xx per level, but set goals. Say, 100 str, 250 dex, 350 luck with buffs. Lapised correctly, this is a very good build.
If you're UM, here's a build i've been considering (if you're a ranger, don't bother - it won't work for you): 5 str / 2 dex / 2 luck. All the power of the 5/2 HM build plus 100 luck by 50. At level 53, you'll have incantation lvl3, pushing you to about 200 luck. Add in 3 level 5 lapis and you have 260. Get a weapon with good base luck ( i have one with 35 so let's go with that), and you have almost 300. So now, at 53, you have maybe 600-650 damage (no damage lapis added), and a 60% chance to crit. Pretty good, huh? All you furies, try it if you want. But rangers be warned, it will never work for you. i promise.

What skills to get?
Muscle Training 3
Rogue weapon power up 3
Relax body - optional, not useful in combat
Evasion ascent 3
Rogue Weapon Mastery 2
Fatal Hit - your preference; i recommend keeping it at 1 until 50. if you want longer charge time for longer combos, up it.
Agility 3
Sprinter - optional, i like it at 3. NM has the points for 1
Blunt - HM skill only, get it at 1 for pulling monsters.
Tetanus 3
Halt Kick 1
Drag down - optional, this combo is for taking down defenders - if you're NM don't bother
Stun Crash 1
Stealth - 3 if you can get it, and you're untouchable until you choose to be touched
Trap - 1 if you want to decloak enemy rangers, optional if you want more
Aggravation 3
Venom Crash - see drag down.
Flash Attack - UM only. get it. love it. lvl3 it.
Incantation 3
Potential Nimble 3
Transformation - optional, good for running past monsters. do not get 3, a horse is ridiculously large and easy to see
Slasher 3
Disguise - optional, good for confusing dumb Alliance and getting past monster (that's right, they do NOT attack a disguised sin!)
Perfect Position - optional, good for duels, not so good for long-term hunting
Fantom Assault 1, 2, or 3. 3 is wonderful
Gruesome attack - see Drag Down. level it to 3 for best results.
Terrible Attack - HM only. TA + GA = very sore defender.
Syeeric Touch - if you get level 60 UM, you deserve this. Use it and watch a defender drop a log.


What skills to use while grinding?
Fatal Hit lv1, Tetanus lv3. That's all. When you get into dungeons, use the entire combo. If you're HM, pull with blunt. You "can" use Halt Kick/Stun Crash (especially on magic monsters, if you must fight them), but they are set damage attacks, and rather low damage at that.

What you need for hunts
Potions. Lots and lots of potions. Set up your skill bar so you can display many potions at a time. i have six potion slots when i PVE. For map areas, use health potions. for dungeons, take health potions, supin potions, and a few stamina potions. i like to take half a page of supins, half a page of HP, and 3-4 stacks of SP.

What to avoid
Sonic volt, rooted foot, double pain, poison, vital farer, darkness, unconscious. Anything that slows you, stuns you, or poisons you over time. Avoid monsters who you can't tetanus, avoid monsters who do high magic damage (VIPERS). For a more complete list, refer to page 2, post 4.

Parties
Who to party with? Duoing with oracles is great if you don't want to die. i've never personally duo'd with a hunter, but it can be good experience as well, so i hear. The ideal party is a trio - the exp only goes down a tiny bit, with the party power increasing by one-half. Anything bigger than that is annoyingly slow.

And now, on to the levels. Just a warning, it will mostly be hard mode levels - if you are Normal Mode, add on two levels and you should be able to handle the same thing. i will not be listing ANY monsters that cast the debuffs listed above. if you like them, go for it. i don't.

Level 1-18
For 1-15, just do quests and you should get there. HM will have to grind a bit, i suggest helltooths til lvl11 (both difficulties), and wolves/boars north of Gliter til 13~, frogs til 15.

Once you hit 15, you can pvp for a while. Enjoy it, you've got a long road ahead of you.

Level 15-18
From 15-18, do quests, play with different monsters, find out what you like. If you can't tetanus it, remember because chances are you NEVER will. The annoying monsters, over time, become even more annoying variations of themselves.

Level 18-30
Don't solo in AR. Don't solo in AR. Don't solo in AR. Do you get the message? If you're looking for a weapon, kill skeleton soldiers, or goblin gateguards. If you're NM, parties are cool. If you're HM, go to map 2 and kill frogs (after doing quests).
Level 20-22 should be fairly fast due to quests. Kill whatever you want...frogs, wolves, pixies, gallus are all good targets.
Level 22-25 i can't remember the levels exactly...but the ONLY thing you should be killing is boars/gallus south of Starfumos until you can handle bison/antelopes west of Aumeros. If you can start here at 21, start here at 21. It's slow, slow, slow exp, but get used to it. It gets worse.
25-30 Do antelopes til they're green. Move on to sealakels. They hit HARD but you need Spirit Cores for your quest. Get 60 of them, then find something that hurts you less. At level 27 or 28 (can't remember which), Gigas bison/boars will be available. They are so easy it's pathetic. Level 30 should allow you Gigas Beholders/Golems. If it's overcrowded, you can do Gigas sealakels/frogs, but they hurt a lot. Also, don't forget your dread quests. Silverback Goblin Hunters, Poison Mist Zombies, and Silverback Goblin Shamans drop the items to start the quest. Use this gear til lvl43.
Rapioru Maze is also a possibility for 25-30, although i never enjoyed it myself. If you go, bring potions and go at high bless or it's slow.

Level 30 - PVP.
Do it. PVP til you're sick of it. Til you can't stand to see another Alliance ever. And when you hit that point, PVP some more. If you can get 1k kills do so. If you can get more, do so. This is the final frontier. There can be no looking back once you hit 31.

Level 31-36
Don't enter KH. Don't enter KH. Don't enter KH. It's so horrible for assassins, i could just cry.
Pop a stone if your HM. You will never get below .08% if you pop a stone, and rarely even that low.
Level 31-32, try your luck with keuraijen big bears and spiders. They hurt. Get used to it. You can also try goblins way over to the west, but get ready for some sonic volting.
Level 33-35, your best bet is white lions. They are gloriously easy, despite rooted foot (which you will come to LOATHE by the time you hit 36), and they drop ridiculous amounts of gold. Buy exp stones with that gold, you'll need them. Level 35 will be your slowest level to date.
Level 36 is when you can finally start in on map 2. You can start earlier if you so choose, but the fastest exp per minute is white lions. Level 36 is a rough one too, but kill goblin stonethrowers/looters til you're blue in the face. They're north of the first goblin camp you'll see. You can also do D1 at 36, but have fun with farmers.

Level 37-43
Go to FL. Go to FL. GO TO FREAKIN' FL! This is what i'm talkin' about. Remember those last two painful levels? Now it gets easy for a while. Take potions, don't die, and get your glorious .2%. Even more if you're NM (but don't come here til 39). Hit the early rooms til 39, at which point they should turn green. Then jump the red elves entirely and move on to skeletons. At level 40, check for quests - you get a lovely HM quest that gives you 15%. At 41, check map 2 for quest, you get an easy 10%. Kill skeletons til level 42 (the last level's a rough one). At 42, go down to FL2 - if you have your dread set lapised up nicely, these guys should be... unbearably slow and painful. Here is when i started sucking supins and HP both. If you know of a better place to get to 43, let me know. i tried AN, too easy to die there.

Level 43-44
This is when you start to question your worth. Those kobolts and ghosts are just as hard as ever at 43, and they give less exp. The ghosts give a solid .1 but this level will still be noticeably slower. At level 44... well... try mutants/vampires, but be prepared to suck potions. This is where i am at the moment, so i haven't explored all options yet. If you know of a better place, let me in on the secret.

Level 45-48
USE YOUR EPIC! It IS better than your 43. If you cannot afford mountains of lapis, use it until 50. It will get the job done. Just... avoid water monsters. god priests, vampires, sealakels...are a no.
Level 45 - if you can get in a Lan party, by all means, do it. If you have a nice guild, ask them to help you. You *can* handle the ghosts on FL3, but they come with vampires which are WAY too strong for you. Soloing, the fastest exp is vamps/mutants in FL2, though if you're getting poor (and you will be), you might consider Futesys camp (yellow monsters). they drop a lot, require few potions, and die so easily (as all elves do).
Level 46 - Ruber Chaos is still orange and better. This IS the fastest exp you'll get (spiders/undeads anyway, NOT vampires), BUT alone you will die. The absolute fastest "solo" exp is to get healed by an out of party oracle here. If you go alone, you'll die quite often. Second best would be FL3, in a room with ghosts. Vamps are annoyingly long to kill, but ghosts are ridiculously easy to kill. Another option is D2, which is, in fact, faster than RC but dangerous due to Alliance. If you're not going solo, your best bet is a fast lanhaar aoe party or a deep, deep RC aoe party.
47, D2/RC will be yellow to you. I D2, as in RC there are monsters who will debuff you extensively. If you are using the lvl45 epic (and you should be unless you have a well-lapised level 47 drop limited weapon), you will be unable to fight the succubi. Try to find a place where you can easily pull the orange skeletons without getting the succubi as well. If there are spiders nearby, even better. Don't fight goblins if you can help it, since they stun you often. If you have access to ele lapis, stick an earth in a 47 drop limited and own the succubi too. unfortunately, the writer of this guide is not so rich.
At 48, both NM and HM should continue in D2/RC (if you're UM i don't care, go own lanhaar and level fast!). If you can get into a Lanhaarr party, do it. Even a random melee grind party will be fast there. Duo with a warrior and stun while he damages, or add in an oracle and damage combo. Regardless of where you level, it will be long and hard (well, actually, Lan is quite fast). If you're NM you might consider committing suicide because you'll do about 5 damage to Lan monsters. i might recommend suicide, actually.
According to Grizz's post below, Hellfire monsters are rather good at 45, though i've tried the spot myself and was less than impressed. Your call though. in my own opinion, 45-48 should only use map 3 for quests, and even those seem to be a waste of time compared to exp you could get elsewhere in the same time.
Another possibility are leopards near the Heres relic in D-water. they are apparently beefed up and will hit hard, but they'll give amazingly good exp for 46-48. just watch out for elves.

The Last Level.
You did it. The hard part is over. You still have 13mil to get, but Lanhaar is soloable with lots of potions. With a stone, that's an effing lot of experience. Without a stone, that's an effing lot of experience. If you like to solo at low cost, deeper D2/RC are good (watch out for Alliance in D2, especially on Teos - they like to farm the floor 2 boss!). Do not go into FL, it's beyond worthless to you now.

The Millionaire's Den
Leveling going too slow? Pop a KO, pay an orc to heal out of party, and level in Lanhaarr. This works best starting at level 48 and 49, but can be done (if you are very careful) at 47.

That's it, you hit 50. Did you ever try D1 and get slaughtered by Alliance farmers? Return the favor. What can you do with your big, strong 50 assassin? Duo with an oracle to farm. It goes pretty fast, honestly, considering it's a two-way split. Kill anyone of your level/difficulty. Easily. Kill B6. Ok maybe not, but it's worth a try.

D-water PVP guide
You can handle pvp fairly well at level 40 if you pick your battles carefully, but i would recommend 45+ for the most fun. If you're alone, never stay in one place for too long. Alliance are wusses. You beat them too much and they'll call their friends. Level 3 stealth is a must. Wait until time's almost up on Stealth, hit someone, stealth again before they can touch you. Fade in, fade out. Aim for mages, priests, and party leaders. Avoid defenders unless you're HM or better.
If you're with a group, be sure to have Sprint level 2 or 3. Again, never stay in one place too long. Know what you can handle, and have your finger on the Stealth button in case you get in over your head.

Assassin Vs...
Fighter - If you're with a group, stun crash and let others finish him off. If you're alone, tet combo to see how tough he is, stun him or stealth if he hurts too much, finish him with tet combo. You *can* beat a fighter of your level and difficulty in almost any one-on-one situation.
Defender - If he's any good at all, this will be a long fight. Kill any party members first, and if he's the party leader, be ready for respawn. If you want, use darkness scrolls, though i personally don't have hotkey room. Terrible Attack and Gruesome Attack work beautifully, and even if GA isn't charged, poison lvl3 can still take off a lot. Stun a lot too, especially if you party with another assassin. If he's stunned, he can't dark you. He also has invincibility, as well as other minor buffs. Basically it's going to be a long, annoying fight and you're going to want to kick puppies by the time you're done.
Ranger - Big Coup. If you're with a group, stunlock him. If you're alone, stunlock and tetanus combo. If he disappears, lay a trap and watch him die.
Priest - ...hit him and watch him go dead. He'll be in a party. Find out who's the priest, and kill him first.
Mage - See above. After you kill the priest, you must stealth. They'll use firebrush or whatever to try to unstealth you. Stay back and wait for it to end. Pop out and kill them as fast as possible or you will die. If you can wait for stealth to recharge, do it. If the priest was the party leader, you can do this.
Archer - These guys look way intimidating, and from a distance they are. Stealth in, stunlock him, tet combo, etc. If you're with a party, keep him stunlocked. You can heavily damage a higher level archer, but they'll almost always run away before you kill them. Archers of your level are cake and pie. NM can beat HM archers, HM can beat UM archers.

Leveling past 50
Level as you farm. If you level with the intent to level, you WILL go insane. If you level with the intent to get money, it will go pleasantly fast...ish. Level 50-53, go D2; level 52-55 duo or solo at Aurizen Ruin, and any time past 53, the jungle/desert areas should be ok. Basically, there are a lot of options. Early Lanhaarr monsters are not worth killing because of bad drops, though later monster drops are very worth it. There is possibly a guide coming out soon that will be suited for 50+ leveling. When it becomes available, i'll link it.

Watch for more later...if anyone knows of better places to level, tell me. Also include any debuffs to watch out for in your leveling areas.

All credits for this guide goes to mmOverload. The best MMORPG Guide site on the net.

If you enjoyed this post, make sure you subscribe to my RSS feed!
Read rest of entry
 
ShaiyaHQ © 2009