Basic Skills
1. Attack Suddenly: ![]()
Grade 1 (lv 1): The soldiers, fighters basic skills, and charged the 19 m within an enemy, causing 15:00 injury and the other rigid two seconds, in the dungeons of unusable. Consumption SP20
Grade 2 (lv 12): The soldiers, fighters basic skills, and charged the 20 m within an enemy, causing 30 points and hurt each other rigid two seconds, in the dungeons of unusable. Consumption SP45
Grade 3 (lv 29): The soldiers, fighters basic skills, and charged the 22 m within an enemy, causing 50 injuries and the other rigid three seconds, in the dungeons of unusable. Consumption SP85
2. Concentrated: ![]()
Grade 1 (lv 3): Improve their own physical attacks hit rate 7%, sustained for five minutes. Consumption SP5, MP40
Grade 2 (lv 17): Improve their own physical attacks hit rate 14%, sustained for five minutes. Consumption SP15, MP70
Grade 3 (lv 30): Improve their own physical attacks hit rate 21%, sustained for five minutes. Consumption SP25, MP100
3. Double blow: ![]()
Grade 1 (lv 3): Accurate attacked each other, the basic attack, causing additional 50 harm the physical attack skills. Consumption SP25
Grade 2 (lv 15): Accurate attacked each other, the basic attack, causing additional 136 hurt physical attack skills. Consumption SP55
Grade 3 (lv 27): Accurate attacked each other, the basic attack, causing additional 233 hurt physical attack skills. Consumption SP82
4. Fatal combat: ![]()
Grade 1 (lv 4): Improve their own physical fatal blow was 5 percent, continuing five minutes. Consumption SP5, MP40
Grade 2 (lv 1
: Improve their own physical fatal blow rate of 10%, continuing five minutes. Consumption SP15, MP70
Grade 3 (lv 31): Improve their own physical fatal blow was 15 percent, continuing five minutes. Consumption SP25, the MP100
5. Heavy blow: ![]()
Grade 1 (lv 9): attacked each other, within 30 seconds. Caused 150 injuries, the other angry index rising. Consumption SP15
Grade 2 (lv 19): attacked each other, within 30 seconds. Caused 350 injuries, the other angry index rising. Consumption SP25
Grade 3 (lv 2
: attacked each other, within 30 seconds. Caused 550 injuries, the other angry index rising. Consumption SP35
6. Fast Attack (Only Fighter) : ![]()
Grade 1 (lv 10): Improve their offensive speed, and sustained 20 seconds, human soldiers proprietary special skills. Consumption SP40, MP25
Grade 2 (lv 22): Improve their offensive speed, and sustained 30 seconds, human soldiers proprietary special skills. Consumption SP70, MP40
Grade 3 (lv 39): Improve their offensive speed, and sustained 45 seconds, human soldiers proprietary special skills. Consumption SP120, MP70
7. Angry (Only Warrior): ![]()
Grade 1 (lv 10): Improve their own physical attacks 50, sustained 30 seconds, barbarians fighters proprietary special skills. Consumption SP40, MP25
Grade 2 (lv 22): Improve their own physical attack 100, sustained 30 seconds, barbarians fighters proprietary special skills. Consumption SP70, MP40
Grade 3 (lv 39): Improve their own physical attack 170, sustained 35 seconds, barbarians fighters proprietary special skills. Consumption SP120, MP70
Enhanced Skills
1. Muscle training: ![]()
Grade 1: Permanent improve muscle through physical exercise attacks 10.
Grade 2: Permanent improve muscle through physical exercise attacks 20.
Grade 3: Permanent improve muscle through physical exercise attacks 35.
2.Hands weapons specialists: ![]()
Grade 1 (lv 5): Permanently increase the Shuangshoujian, when hands ax attack of 5.
Grade 2 (lv 16): Permanently increase the Shuangshoujian, when hands ax attack of 12.
Grade 3 (lv 25): Permanently increase the Shuangshoujian, when hands ax attack of 20.
3. Long-handled weapons specialists: ![]()
Grade 1 (lv 5): Increased use of spear permanent category, long-handled gun type weapons attacks of 5.
Grade 2 (lv 16): Increased use of spear permanent category, long-handled gun type weapons attacks of 12.
Grade 3 (lv 25): Increased use of spear permanent category, long-handled gun type weapons attacks of 20.
4. Double holders weapons specialists: ![]()
Grade 1 (lv 5): A permanent increase the use of dual-class weapons attack capability 5.
Grade 2 (lv 16): A permanent increase the use of dual-class weapons attack capability 12.
Grade 3 (lv 25): A permanent increase the use of dual-class weapons attack capability 20.
5. Relaxation: ![]()
Grade 1 (lv 6): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 4%.
Grade 2 (lv 15): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 6%.
Grade 3 (lv 26): Sit down and rest when permanent physical enhance the value of magic, restore vitality value of every three seconds to increase the maximum 8%.
6. Backpack upgrade ![]()
Add 1 Slot in Your Inventory per Grade
7. Language proficiency ![]()
Grade 1 (lv 13): Permanent camp can understand each other’s language 30 percent of translation skills.
Grade 2 (lv 22): Permanent camp can understand each other’s language 60 percent of translation skills.
Grade 3 (lv 51): Permanent fully understand each other’s language translation skills camp.
8. His hands grasp weapons ![]()
Grade 1 (lv 14): Permanently increase the Shuangshoujian, hands ax attack at speed.
Grade 2 (lv 35): Permanently increase the Shuangshoujian, hands ax attack at speed.
9. Long-handled weapons and arms control ![]()
Grade 1 (lv 14): Increased use of spear permanent category, long-handled gun type weapons attack speed.
Grade 2 (lv 35): Increased use of spear permanent category, long-handled gun type weapons attack speed.
10. Double holders arms control ![]()
Grade 1 (lv 14): Increased use of a permanent double-weapons attack speed.
Grade 2 (lv 35): Increased use of a permanent double-weapons attack speed.
Battle Skills
1. Thang Long chopped ![]()
Grade 1 (lv 2): Enemies attack from the bottom-up, fundamental cause harm on the target. Reduce defense and the other side of 9, sustained six seconds. Consumption SP25
Grade2 (lv 10): Enemies attack from the bottom-up, fundamental cause harm on the target, and the other to reduce defense force 21, sustained nine seconds. Consumption SP40
Grade 3 (lv 24): Enemies attack from the bottom-up, fundamental cause harm on the target, and the other to reduce defense force 34, sustained 12 seconds. Consumption SP60
2. Major earthquake hit: ![]()
Grade 1 (lv 4): Hitting the ground around 6 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed seven seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP60
Grade 2 (lv 19): Hitting the ground around 8 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed 10 seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP130
Grade 3 (lv 3
: Hitting the ground around 10 m attacks within their own enemy, the enemy of the injury around the same time reduce attack speed 15 seconds, one-handed weapons and equipment needs, their hands weapons, long-handled weapons to use skills. Consumption SP210
3. Cyclones chopped ![]()
Grade 1 (lv
: Physical attacks situ rotating around 6 m of the enemy, need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP80
Grade 2 (lv 1
: Situ consecutive 2nd rotating around 6 m physical attack of the enemy within, the need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP130
Grade 3 (lv 34): Consecutive 2nd rotating situ physical attacks around 10 m within the enemy, need equipment Shuangshoujian, hands ax, a weapons can be dual-use skills. Consumption SP240
4. Vitality disclaimer ![]()
Grade 1 (lv 11): Magic consumption enhances vitality of the largest value 500, continuing 30 minutes. Consumption MP70
Grade 2 (lv 21): Magic consumption enhances vitality of the largest value of 600, sustained 30 minutes. Consumption MP100
Grade 3 (lv 40): Magic consumption enhances vitality of the largest value of 800, sustained 30 minutes. Consumption MP110
5. Gill hit ![]()
Grade 1 (lv 13): Quick thorn blow Goal 2 times its basic cause physical harm, the need equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP100
Grade 2 (lv 23): Quick hit targets three times thorns, its basic cause physical harm, the need equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP150
Grade 3 (lv 37): Quick hit targets three times thorns, its basic attack, causing additional 80 physical injury, needed equipment Chanshoujian, single-hand ax, a two-handed weapons, long-handled weapons to use skills. Consumption SP225
6. Double holders weapons Rampage ![]()
Grade 1 (lv 32): A basic attack, the additional 164 injuries, a need to double weapons. Consumption SP180
Grade 2 (lv 42): A basic attack, the additional 237 injuries, a need to double weapons. Consumption SP250
Grade 3 (lv 55): A basic attack, the additional 381 injuries, a need to double weapons. Consumption SP340
7. Wild waving ![]()
Grade 1 (lv 32): A basic attack, the additional 164 hurt, or needs Shuangshoujian hands ax. Consumption SP180
Grade 2 (lv 42): A basic attack, the additional 237 hurt, or needs Shuangshoujian hands ax. Consumption SP260
Grade 3 (lv 52): A basic attack, the additional 323 hurt, or needs Shuangshoujian hands ax. Consumption SP345
8. Raging Storm ![]()
Grade 1 (lv 33): Rotary situ consecutive 2nd on the surrounding 6 m basic cause harm to the enemy within, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP320
Grade 2 (lv 47): Situ rotation, for the 2nd to within around 6 m from enemy attack caused basic Additional 160 injuries, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP450
Grade 3 (lv 57): Situ rotation, three times in a row on the surrounding 10 m within a basic attack from the enemy additional 190 injuries, the need Shuangshoujian, hands ax, a two-handed weapons. Consumption SP520
9. The spread of pollution ![]()
Grade 1 (lv 33): Around 4 m in their own air pollution is generated, within 12 seconds caused 328 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP320
Grade 2 (lv 47): Around 6 m in their own air pollution is generated, within 12 seconds caused 428 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP410
Grade 3 (lv 57): Around 8 m in their own air pollution is generated, within 12 seconds caused 528 injuries, the need Chanshoujian, single-hand ax, gun type of weapon. Consumption SP500
10. Wild roars ![]()
Grade 1 (lv 34): Around 4 m attack their enemies within, reduce defense 34, and lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP330
Grade 2 (lv 44): Around 6 m attack their enemies within, reduce defense 44, lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP420
Grade 3 (lv 54): Around 6 m attack their enemies within, reduce defense 44, lasted for 10 seconds, or need Shuangshoujian hands ax. Consumption SP420
11. Wild Rampage ![]()
Grade 1 (lv 36): A basic attack, the additional 191 hurt, need one hand gun type of weapon or weapons. Consumption SP215
Grade 2 (lv 47): A basic attack, the additional 278 hurt, need one hand gun type of weapon or weapons. Consumption SP295
Grade 3 (lv 5
: A basic attack, the additional 381 hurt, need one hand gun type of weapon or weapons. Consumption SP380
Special Skills
1. Dominion ![]()
Grade 1 (lv 7): By 100 m to team up with members of the physical attacks 7, continued for 10 minutes. Consumption SP70, MP55
Grade 2 (lv 24): By 100 m to team up with members of the physical attacks on 19, continued for 10 minutes. Consumption SP155, MP95
Grade 3 (lv 52): By 100 m to team up with members of the physical attacks on 39, continued for 10 minutes. Consumption SP310, the MP220
2. Hawkeye ![]()
Grade 1 (lv 9): Avoid all long-range shooting attack, sustained nine seconds. Consumption SP60, MP25
Grade 2 (lv 23): Avoid all long-range shooting attack, and sustained 12 seconds. Consumption SP75, MP35
Grade 3 (lv 41): Avoid all long-range shooting attack, and sustained 15 seconds. Consumption SP105, MP65
3. Potential strengthen force ![]()
Grade 1 (lv 17): When the value of life is less than 10 percent, every three minutes automatically bring out the potential of improving physical attacks 30, sustained 30 seconds.
Grade 2 (lv 29): When the value of life is less than 15 percent, every three minutes automatically bring out the potential of improving physical attacks 75, sustained 30 seconds.
Grade 3 (lv 50): When the value of life is less than 20 percent, every three minutes automatically bring out the potential of improving physical attacks of 120, sustained 30 seconds.
4. Kill Dragon ![]()
Grade 1 (lv 20): The current goal of reducing life value of 3% of the monster and enemies are effective. Consumption SP130, MP20
Grade 2 (lv 30): The current goal of reducing life values of 5%, and the monsters are the enemy effectively. Consumption SP185, MP30
Grade 3 (lv 44): The current goal of reducing life value of 7%, and the monsters are the enemy effectively. Consumption SP265, MP45
5. Rampage ![]()
Grade 1 (lv 20): Department for mad fighter, lower their defensive 50, to increase attacks of 50 skills, sustained 20 seconds. Consumption SP37, MP20
Grade 2 (lv 31): Department for mad fighter, lower their defensive 75, increased attacks 100 skills, sustained 20 seconds. Consumption SP59, MP30
Grade 3 (lv 43): Department for mad fighter, lower their defense 100, increasing attack 150 skills, sustained 20 seconds. Consumption SP130, MP40
6. Cruel silence ![]()
Grade 1 (lv 36): The target around 5 m and a basic attack the enemy within, additional 101 hurt. Consumption SP155, MP52
Grade 2 (lv 46): The target around 5 m and a basic attack the enemy within, additional 122 hurt. Consumption SP210, MP63
Grade 3 (lv 56): The target around 5 m and a basic attack the enemy within, additional 147 hurt. Consumption SP280, MP71
7. Absolutely counterattack ![]()
Grade 1 (lv 37): Suicide attacks, the use of all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) Consumption of all SP and MP75 point
Grade 2 (lv 45): Around 6 m of their targets within a suicide attack, use all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) Consumption of all SP and MP95 points
Grade 3 (lv 57): Around 6 m of their targets within a suicide attack, 2 times the effect of attacks, the use of all their remaining strength to perish together with the other side, a success rate of 65 percent, with some monster resistance. (Note: Limit use caution role model!) consumption of all SP and MP130 point
8. feudal lord bluster ![]()
Grade 1 (lv 49): Given targets within and around 6 m enemy three times the physical attacks, with some monster resistance. Consumption SP890, the MP210
Grade 2 (lv 59): Given targets within and around 8 m enemy three times physical attacks, when additional shooting attacks caused 386 injuries, with some monster resistance. Consumption SP1080, the MP270
9. Queen’s Orders ![]()
Lv 60 Ultimate Skill – To target and the surrounding 10 m enemies within their own blood four times the attacks, the success rate was 100%, with some monster resistance.
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Credits go to ShaiyaGamer for putting this together!
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