Sunday, November 21, 2010

Mage Guide



Mage Guide

CREDITS
Hard Mode Skill Information Provided By Game Sage Disorder.
Ultimate Mode Skill Information Provided By Game Master Eihcim
I Also Credit Game Sage Anaen For Supplying Me With Motivation, Inspiration, And Entertainment Smile
I Give Credit To Game Sage Morph_X2/Caro_Kann For Making Me An AMAZING Sig And Helping Me Out With Some Union Of Fury Stuff Smile

If It Were Not For These Individuals, I Would Not Have Been Able To Update My Guide And I Am Extremely Grateful To Them.

NOTE**- This is a guide made from my experience as a Mage on Shaiya. It is only a guide for players to read, and then see if it works for them and comment on (xD). . Please feel Free to comment and criticize. It took me a few months to complete this guide (Played Shaiya China).. so please.. comment. theres a lot of info in this.

First things first. Pagans and Mages are the same. Pagans are part of the Union of Fury. The Vail are given the choice of becoming Pagans. Mages are part of the Alliance of Light. Elves are given the choice of becoming Mages. Each Class on Shaiya has a Counter Class. Therefore: All Alliance Of Light Classes are Available to Union Of Fury Member.. The only difference is the names.

Alliance Of Light Classes And Their Counter Classes:
Mage = Pagan
Archer = Hunter
Ranger = Assassin
Fighter = Warrior
Defender = Guardian
Priest = Oracle

SKILL LIST (Translated From Shaiya Korea..By Me…)

Passive Skills

Dagger Weapon Power up. Upgrade Levels- 5, 16, 25. Passive Ability That Increases A Players Attack Power When A Dagger Is Equipped.

Mana Training. Upgrade Levels- 5, 16, 25. Passive Ability That Increases A Player’s Maximum Mana (MP)

Relax Body. Upgrade Levels- 6, 15, 26. Passive Ability That Increases The Rate Of Regeneration Of HP,MP, And SP While A Player Is At Rest.

Backpack Upgrade. Upgrade Levels- 12, 26, 46. Passive Ability That Increases The Maximum Number Of Inventory Slots.

Interpretation. Upgrade Levels 13, 22, 51. Passive Ability That Allows A Player To Understand Parts Of What A Member Of The Opposing Faction Says. (It Allows You To Understand All Of What A Member Of The Opposing Faction Says If Interpretation Is At Level 3)

Basic Skills

Magic Ball. Upgrade levels 1, 10, 20. Non Elemental Magic Attack. The User Shoots A Magic Ball At The Opponent (At Level 1. A Magic Arrow At Level 2 And A Maigic Missile At Level 3)

Body Protector. Upgrade Levels 2, 17, 34. Buff That Increases Users Physical Defense And Evasion Against Physical Attacks For 5 Minutes.

Fire Ball, Upgrade Levels 3, 14, 27. Basic Fire Magic. User Shoots A Fire Elemental Ball At The Opponent.

Spread Roots. Upgrade Levels 3, 14, 27. Basic Earth Magic. Wounds The Target And Stuns It For A Very Short Time. (Stun Time Is Dependant On Skill Level)

Sonic Bolt. Upgrade Levels 3, 14, 27. Basic Wind Magic. Wounds The Target And Has No Cast Time.

Mana Leakage. Upgrade Levels 16, 28, 40. Debuff That Makes an Opponent’s MP Leak. (Amount Leaked Is Dependant On Skill Level).

Combat Skills

Fire Thorn. Upgrade Levels 4, 24, 44. Buff That Protects The User With Fire Thorns For 5 Minutes. Wounds Any Opponent Within 4 Meters Of The User. (THIS SKILL DOES NOT REVEAL HIDDEN OPPONENTS (ASSASSINS OR RANGERS OR ANYTHING)).

Fire Bush. Upgrade Levels 8, 23, 33. Fire Magic That Grows A Fire Bush Around The User. The Affected Opponent(s) Will Gain Continuous Damage For A Short Amount Of Time.

Storm. Upgrade Levels 8, 23, 33. Wind Magic That Creates A Storm 14 Meters Around The Target(s).

Rock Mountain. Upgrade Levels 8, 23, 33. Earth Magic That Drops An Avalanche 14 Meters Around The Target(s) And Stuns The Opponent For A Short Time.

Stamina Slug. Upgrade Levels 13, 29, 44. Skill Which Absorbs A Certain Amount Of Sp From An Opponent. 75% Success Rate.

Sustain Doom. Upgrade Levels 19, 35, 53. Non-Elemental Magic That Gradually Wounds The Opponent For 18 Seconds.

Meteor. Upgrade Levels 21, 31, 41. Fire Magic That Crashes Meteors 10 Meters Around The Target(s) As Well As Gradually Wounding The Affected Opponent(s) Over 12 Seconds.

Lightening. Upgrade Levels 21, 31, 41. Wind Magic That Creates Lightening 14 Meters Around The Target(s). Has No Cast Time.

Earthquake. Upgrade Levels 21, 31, 41. Earth Magic That Creates An Earthquake Around The Target(s) And Stuns For 3 Seconds.

Hard Mode Flame Choir. Upgrade Levels 38, 48,58. Powerful Fire Magic That Attacks Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

Hard Mode Storm Choir. Upgrade Levels 38, 48, 58. Powerful Wind Magic That Attacks Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

Hard Mode Earth Choir. Upgrade Levels 38, 48, 58. Powerful Earth magic That Attacks The Target With Damage Equivalent To The User’s Magic Attack Power And Deals An Additional Amount Of Damage.

Ultimate Mode Nemesis. Upgrade Levels 11, 32,55. Non Elemental Magic That Deals An Allotted Amount Of Damage. The Attack Has An 85% Success Rate. (277 at level 1.866 at level 2. 1936 at level 3.)

Special Skills

Support Spell. Upgrade Levels 7, 39, 54. Party Buff That Increases Physical Attack Power Of Party Members Within 100 Meters, Also Regenerates A Percent Of MP Every 3 Seconds.

Attribute Remove. Upgrade Levels 9 And 43. Ability That Removes A Targeted Opponent’s Elemental Defenses.

Potential Motive. Upgrade Levels 17, 29, 50. Passive Ability That Clears The Re-Charge Time Of Magic Spells. It Activates When The User Has A Small Amount Of HP Left.

Diversion. Upgrade Levels 18, 37, 57. Skill That Diverts The User’s SP To Refill His MP.

Health Assistant. Upgrade Levels 18, 29, 47. Skill Which Consumes SP or MP Before Consuming HP For The Damage The User Receives.

Turbulence. Upgrade Levels 30, 42, 52. Wind magic That Creates Turbulent Wind 12 Meters Around The Target. Has No Cast Time.

Earth Spikes. Upgrade Levels 30, 42, 52. Earth Magic That Raises Spikes From Under The Ground 12 Meters Around The Target. The Spell Knocks The Effected Opponent(s) Unconscious For A Short Time.

Confusion. Upgrade Levels 32, 46, 55. Non-elemental Magic Debuff That Puts The Target(s) Within 10 Meters In A State Of Confusion Reducing The REC, DEX, And WIS Of The Effected Targets For A Short Time.

HellFire. Upgrade Levels 34, 45, 56. Powerful Fire Magic That Attacks The Target And Gradually Wounds The Opponent For A Short Time.

Flite. Upgrade Levels 36, 47, 57. Powerful Non-Elemental Magic That Puts The Target To Death After A Short Time.

Hard Mode Reap And Sowe. Upgrade Levels 49, 59. An Attack That Consumes All Of The User’s Mana (MP) To Attack The Target With Damage Equivalent To 3 Times The User’s Magic Attack Power.

Ultimate Mode Kamain Breath. Upgrade Level 60. Magic That Decreases Max HP Of Enemies Within 15 Meters Of The Target By 87%. Its Effect Is Limited To Some Monsters.

Contents: Normal Mode
Stats
Builds
Leveling
Skill Recommendations
Items
Mobs
PvP Strategies

I’ll be giving Breaf Explainations on Stats, outlining some Builds, giving tips on levelling, what skills to get, useful items, mobbing and ofcource.. PVP Strategies to help you live Smile.

Stats in Shaiya

Strength(Also Known As Str) – Physical Attack Power, Ranged Attack Power
Rec. Defense(Also Known As Rec) – Physical Defense power, Ranged Defence Power, Total Hitpoints (HP)(The Red Bar.)
Intelligence(Also Known As Int) – Magic Attack Power
Wisdom(Also Known As Wis) – Magic Defensive Power, Magic Hit Rate, Total Magical Power (MP)(The Blue Bar)
Dexterity(Also Known As Dex) – Evasion Rate, Hit Rate, And Stamina (SP)(The Yellow Bar)
Luck- Ranged Attack power,Critical Hit Rate, Maximum Critical Attack Damage.

The Only TRULY useless Stat for mages is Strength. Mages Do Not use Physical Attacks.. EVER.. They have no need to physically attack when they can do 50 damage at level 1 using magic Smile.

The Difficulty Modes:
Easy Mode
Normal Mode
Hard Mode
Ultimate Mode

Explaination of Difficulty Modes:
Easy Mode- Maximum Level 30. You gain 3 Skill Points and 5 Stat Points every level up. You Cannot Use Special Skills. Very Easy To Level. Not Recommended for ANYONE.
Normal Mode- Maximum Level 60. You gain 3 Skill Points and 5 Stat Points Every Level. Special Skills Enabled. Good Levelling Rate. Recommended Starting Difficulty. Level 50 Required To Unlock Hard Mode
Hard Mode- Maximum Level 60. You gain 4 Skill Points and 7 Stat Points Every Level. Special Skills Enabled. Bonus Skill (Hard Mode and Ultimate Skill mode Skill) Enabled. Slower Levelling Rate. Will require grinding. Level 60 Required to Unlock Ultimate Mode.
Ultimate Mode- Maximum Level 60. You gain 5 Skill Points and 9 Stat Points Every Level. Special Skills Enabled. Bonus Skills (Hard and Ultimate Mode ONLY) Enabled. Slower Levelling Rate. If you Die in this difficulty, you will have to start from level 1. Recommended Hunting Strategy-> PARTY WITH PRIESTS AND DEFENDERS!

Builds:
Builds are NEVER absolute so feel free to mix em up to fit your playing style. The following builds are only guidelines.

RECOMMENDED Builds:
Int Mage- Many People choose to play as an Int Mage because Int Mages will do high damage from low levels. (100+ at level 10)
Rec Mage- Not a very popular Build. You cannot hold aggro, And you are always reliant on your AoE Spells. Very Low Damage.

Int-mage:

Positive: Very High Attacks and VERY fast Levelling.
Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..

Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a Defender. (Mobbing). IF you are party hunting, Go for the Yellow named mobs. (THIS IS THE MOST AWESOME WAY TO LEVEL!!!!)

Stat Distribution:
Pure Intelligence OR 4 Int 1 Wis (for mp). Follow the 4:1 path UNTIL you feel you have Sufficient MP.

Rec-mage: (I DO NOT RECOMMEND THIS AT ALL BUT..if you want to play solo, go for it )

Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.

Leveling Path: Solo Green monster Mobs that use Physical Attacks. If you attempt to fight Magic using monsters, you will die. Lure a lot of them (4+), You will get almost no damage, Use AoE Attack. Party Hunting is NOT recommended, you won’t be much help to them, and your experience gained will drop. Best to keep soloing Green mobs, you won’t die and you will get a significant amount of money to buy equipment and items that can help you increase your attack power.

Stat Distribution:
4:1 Build. 4 Rec 1 Int or Wis (alternate every level. ex: Odd level = int, even level= wis). Gives you High Defense and Hp while SLOWLY increasing your Mp and Magic Attack Power.

Luck mage (Very much a PAIN in the *** to level but most useful in Hard mode and Ultimate mode)

Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.

Leveling Path:Grind On Green Monsters. One at a Time. Its a very SLOW and Painstaking process but its VERY useful in later levels when ur doing 900-1k+ while others are doing 700. The power of this build is only expressed in high levels. Youd be best off in a party with a defender using AoE’s. The OTHER option is Levelling up as an INT or Rec Mage and then buying a Stat Reset from the Cash Shop.

Stats Distribution:
4:1 Build- 4 Luck, 1 Int or Wis (alternate Every other level). Starts rise of Crit Rate, and SLOWLY raises magic attack power and Mp.
5:0 Build- 5 Luck. This will Raise your Luck but will leave your magic attack power very low.

Hybrid mages
– A Hybrid Mage is basically, Any build you prefer. Its your mix up.
My Build was:
3 Int, 1 Wis, 1 Rec Until 20 Rec. Then i switched to 3 Int 1 Wis 1 Luk till 40 Wis, and then went to 3 int 2 Luk. With 40 wis i had a sufficient amount of mp. I added Rec at earlier levels to help me with some hp.

Last Notes- Do Not Try a Dex Build. It SUCKS. i remade my char cause i kept dying with a dex build.
Last Notes 2.0- Hybrid builds are also tests. I used that build in CB and i found it a little flimsy compared to my set up atm (i can do 1.7k+ dmg Smile )

Leveling Guide:
You should ALWAYS start out Soloing. NEVER try to tank mobs during your first few levels… even if you are a Rec Mage.. Your Plan of attack should be *cast spell, Run right. Cast Spell. Run Forwad. cast Spell. Run Left. Cast Spell, Run to starting point and Repeat. Only Run if the mob is near you or HITTING you…. Distance is EVERYTHING to a mage… because he doesn’t want to die. Eventually, Rec Build Mages don’t have to run because they will recieve almost no damage from mobs but the int builds and every other build should still care. As For pots, Only use them when your in a really tight spot. There is a 30 second delay on all pots. When you are around level 17, you should find an AoE party and level in Cornwell Dungeon (can reach 22 within 2 hours if rooms are free), at level 27 AoE Party in Fedion Dungeon, at level 36 AoE party in Maitryen Dungeon, at level 41+ AoE party in Cloron Lair. (you can hit 50 just partying in Cloron Lair)

Remember. You can JUMP and Swim. IF you swim into the water (little past shore) the monsters will STOP following you.
Once you are level 8, make sure you get some AoE spells, and if you can grab a tank/defender, go for an AoE party. You will level up fast.

Mob Advice:
Int Build Mage- Isolated Mobs. Best to avoid aoeing and gathering groups of mobs. Isolated mobs prevent this from happening.
Rec Build Mage- Crowded Areas. AoE The Large Crowd from afar. Best to save your Hp so you can hunt more and rest less.

Questions:

My skills keep getting interrupted/ I don’t have enough time to cast my spells?

Some Skills take a long time to cast and skills can be interupted by (1) Getting Hit or (2) Moving before the skill is cast. Its Highly suggested you avoid 1 if not both.

Is there a way to DODGE the attacks?

Yes There Is.Double Tapping S will cause you to move Back (This will also dodge) , Pressing Q will Enable you to Dodge to the Left, And Pressing E Will Enable you to dodge to the Right. Dodging Is not an easy skill to master. It Takes time and Patience.. and Timing.

Mobs get too close before I kill them. Is there a way to do more damage??
Yes There is. Pay Close attention to the Monsters Element. If you use Spells that are against its element, you will do more damage. Another thing to keep in mind is the Cast time of your spell. make sure you are far enough from to monster to cast the spell before you try it. Casting the spell with the longest cast time first is a very good strategy.

Elemental Resistance Chart:
fire >> wind >> earth >> water >> fire

Skill Recommendations:
This Is only my Recommendation of skills to get. The Skill List Above should give you reference to the other skills available.

Passive Skills:
Mana training – Max This
Relax body – Max This
Backpack – Max This (Very Helpful so you can hunt longer Smile )

Basic Skills:
Magic ball – Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector – Max This
Fireball – Level 3
Sonic pole- Level 2
Spread Roots – Max This (Stuns Mobs. VERY useful)

Attack Spells:
Fire thorn – An Okayish Buff. Get level 1 if you want. Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush – Rec Mages: Max This, Int Mages: Ignores This.
Storm – Max This Skill
Rock Mountain – Level 1 Or 2
Sustain Doom – Great Skill of PVP and PVE (bosses),
Meteor Strike – Level 1 Good Damage, Crappy Cast Time.
Earthquake – Level 1 or 2. Its an AoE that Stuns. Max it IF you have the skill points.
Lightning Strike – Max This

Special Skills:
Support Spell – Max
Stamina Slug – Level 2
Potential Motive – Level 1
Hellfire – Strong fire based Single Attack Spell..
Earth Strike – This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance – Max This

Items:
Mages Can Equip Staffs and Daggers.
Weapon Of Choice: Staffs with Lapis.
Quest Items:
1 Old Wanted List- Level 17 Quest for Noble Quine Armor (Dropped by Ogre Patrollers in Cloron Forest).
60 Spirit Cores (30 for level 30 Helmet, 30 for level 45 quest.
30 Mare Cores- For level 37 Helmet Quest
30 Pint Cores- For level 44 Helmet Quest
90 Gold Abel- For level 45 Epic Quest
40 Adamar Stones- For level 45 Epic Quest
20 Magic Leather- For level 45 Epic Quest
99 Rillan- For level 45 Epic Quest

Daggers do Significantly lower damage and are a waste in normal mode.
Better Gear Has more Slots Mages need Int, Wis, Dex, Rec, and / or Luck Lapis. Pick the Lapis that will Help you the MOST.

Mob Level Explaination:

White – 6 Or More Levels below you , You will receive NO Exp
Light Blue – 4 to 5 Levels below you, You will receive some Exp
Blue – 2 to 3 Levels below you, You will receive some Exp
Green – 1 Level above your below Your Level, You will receive a decent amount of Exp
Yellow – 2 to 3 Levels Above you, You will receive good Exp
Orange – 4 to 5 Levels Above you, You will receive even better Exp
Red – 6 to 7 Levels Above you, You will receive a great amount of Exp
Pink – 8 to 9 Levels Above you, You will receive an amazing amount of Exp
Grey – 10 or more Levels Above you, You will die trying..

PvP Strategies
My Personal Experience Revamped-> The Truth, if played properly, Mages can be an AWESOME PVP Class.

Against a Priest/Oracle -Only True strategy is to attack with your best attacks. Just use a stun spell or 2 to get an advantage and keep blasting away. Their Only retaliation will be spells against you. Priests/Oracles have lots of Wisdom and you will do low damage on them but stand strong. The Fight will be VERY Close.

Against a Ranger/Assassin – Strategy-> This is where your magic roots/strike roots skill comes in handy, Root the enemy and fire away. If they get close, use stamina slug and move back. Repeat the strategy.

Against a Archers/Hunters – This can be a close fight because Archers/Hunters have mana draining skills. Best strategy, have pots and attack using high damaging spells.

Against a Fighter/Warrior – If you see them coming… RUN LIKE THERES NO TOMORROW!!!! Then Stun Spell.. Then use any Instant cast you can.. and RUN AGAIN.. and repeat.. thats the ONLY strategy you have. IF they hit you, you are screwed. Fighters have HIGH damage rate and not bad HP.

Against a Defender/Guardian – 50/50 chance of winning. It depends on what the defender/guardian has done with their build. If they are a pure rec build, you have a good chance but if they have a large amount of wisdom, your pretty much screwed.

Contents: Hard Mode
Builds
Leveling
Skill Recommendations
Items

Builds:
Builds are NEVER absolute so feel free to mix em up to fit your playing style. The following builds are only guidelines.

RECOMMENDED Builds:

Hard Mode- Int Mage

Int-mage:

Positive: Very High Attacks and VERY fast Levelling.
Negative : Very Low Hp, Low Evasion, Low Hit Rate….sigh..

Levelling Recommendations: Solo Hunt (1 at a time). Party Hunt with a Defender. (Mobbing). IF you are party hunting, Go for the Yellow named mobs. (THIS IS THE MOST AWESOME WAY TO LEVEL!!!!)

Stat Distribution:
7 Int- Pure Int Build, gives highest magic attack (At low levels)
6:1 Build- 6 int 1 Wis. Add Wis until you have enough Mp. Then continue with All Int.
5:2 Build- Add 5 int, 1 Wis and 1 Luk . This will give you Mp and Hp along with bringing up your crit rate.

Rec-mage: (HIGHLY UN-RECOMMENDED)

Positive: Very High Defense, High Hp, Great For Soloing, Easy Money
Negative: Medium-> Low Attack Power (physical and Magic). HIGHLY reliant on AoE Attacks.

Leveling Path: Solo Yellow -> Orange Mobs that use Physical Attacks. If you attempt to fight Magic using monsters, you will die. Lure a lot of them (4+), You will get almost no damage, Use AoE Attack. Party Hunting is NOT recommended, you won’t be much help to them, and your experience gained will drop. Best to keep soloing Yellow -> Orange mobs, you won’t die and you will get a significant amount of money to buy equipment and items that can help you increase your attack power. Do Not Try To Solo Yellow Mobs until level 14.

Stat Distribution:
6:1 Build- 6 Rec, 1 int or wis. (alternate every level. ex: Odd level = int, even level= wis). Gives you High Defense and Hp while SLOWLY increasing your Mp and Magic Attack Power.
5:2 Build- 5 Rec, 1 Int, 1 Wis. SLIGHTLY less Defense in this one BUT more Magic Attack Power and MP.

NOTE- REC build is NOT recommended for Hard mode.

Luck mage (Very Useful at level 40+)

Positive: HIGH Crit Rate, High Crit Damage, HIGHEST ATTACK BUILD!
Cons: SLOW Levelling Rate. Reliant on AoE’s in PARTIES ONLY..otherwise single monster magic.

Leveling Path: Grind on Green Mobs (Like Normal Mode). At around level 40 you will be doing around 2k+ Damage on every other hit because you will have near 400 luck making your crit rate around 80%. Luck Mages Are not very liked by parties at low levels because of the low damage they do. I HIGHLY recommend levelling as a full int mage and then buying a stat initializing stone from the Item Mall and resetting your stats to full luck

Stat Distribution:
6:1 Build- 4 Luck 1 int or wis. Increases Luck rapidly while increasing magic attack power and magic attack accuracy slowly.
5:2 build- 5 Luck 1 Int 1 Wis. This build gives a steady increase to magic attack power and Mp While having large amounts of crit rate and crit dmg.

Hybrid mages

Pros: Ability to have a flexible building strategy, Lots of Test Time.
Cons: Frustrating for those expecting High Damage, Reliant on AoE’s. Will have a hard time soloing, Slow Levelling

Levelling Path: Party Grind on Yellows. You will do less damage than the Full Int Mages, so levelling will be a litle.. Frustrating.

Stat Destribution:
3:2:2 Build- 3 Int, 2 Wis, 2 Luck. Adds some magic attack, mana,magic attack accuracy, and begins building Crit Rate
3:3:1 Build- 3 Int, 3 Luck, 1 Wis- Adds some magic attack, being building Crit rate Steadily, adds some mana, magic attack accuracy.

Skill Recommendations:
This Is a Skill Recommendation only for Normal Mode. I have Not listed all the skills. Only the Skills i advise you take in hard mode.

Passive Skills:
Mana training – Max This
Relax body – Max This
Backpack – Max This (Very Helpful so you can hunt longer Smile )
Interpretation – Max This (Why not? its very cheap XD)
Dagger Weapon Power-Up – Max This

Basic Skills:
Magic ball – Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector – Max This
Fireball – Max
Sonic Bolt – Max
Spread Roots – Max This (Stuns Mobs. VERY useful)
Mana Leakage – MAX, Good pvp skill against mages and pagans.

Attack Spells:
Fire thorn – Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush – Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Storm – Max This Skill
Rock Mountain – Max This
Sustain Doom – Level 2, Great Skill of PVP and PVE (bosses)
Meteor Strike – Level 1 Good Damage, Crappy Cast Time.
Earthquake – Level 1.
Lightening Strike – Level 1
Fire Choir (Hard Mode) – Max It
Wind Choir (Hard Mode) – Max It
Earth Choir (Hard Mode) – Max It
Notes-Fire Choir,Wind Choir, Earth Choir are available at level 38 and do amazing damage. They have a 4 sec cast time but its worth it.

Special Skills:
Support Spell – Max
Stamina Slug – Max
Potential Motive – Max
Diversion – Max
Health Assistant – Max
Hellfire – Max This. Strong fire based Single Attack Spell..
Earth Strike – This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance – Max This
Confusion – Level 1 (Good Debuff, its an Aoe Debuff that reduces rec, dex, wis for 12 secs)
Flite – Max This, Great PVP skill. Puts opponent/target to death, regardless of their Health.
Reap And Sowe (Hard mode) – Max This

Items To Keep:
Weapon Of Choice: Daggers
Quest Items:
1 Old Wanted List- Level 17 Quest
1 Monkey Skull- Leve 27 Quest Dread Boots
1 Poema’s Mandolin- Level 26 Quest Dread Gauntlets (do the quests of the dude by fedion dungeon first)
1 Empty Trunk- Level 28 Quest Dread Pants
1 Lens Bones- Level 29 Quest Dread Armor
1 Black Beard Secret Note- Level 29 Quest (Rewards are Nostrums)
60 Spirit Cores -30 for level 30 Helmet, 30 for level 45 quest.
30 Mare Cores- For level 37 Helmet Quest
30 Pint Cores- For level 44 Helmet Quest
90 Gold Abel- For level 45 Epic Quest
40 Adamar Stones- For level 45 Epic Quest
20 Magic Leather- For level 45 Epic Quest
99 Rillan- For level 45 Epic Quest

Contents
Skill Recommendations

Skill Recommendations
Well.At this point, skills shouldn’t be much of a problem as you get 7 skill points per level up. You should be able to get every skill in the game. But Here is my recommendation anyway, if you don’t want to get all of them.

Passive Skills:
Mana training – Max This
Relax body – Max This
Backpack – Max This (Very Helpful so you can hunt longer Smile )
Interpretation – Max This (Why not? its very cheap XD)
Dagger Weapon Power-Up – Max This

Basic Skills:
Magic ball – Max this (This will be your HIGHEST damaging skill at level 20.)
Body Protector – Max This
Fireball – Max
Sonic Bolt – Max
Spread Roots – Max This (Stuns Mobs. VERY useful)
Mana Leakage – MAX, Good pvp skill against mages and pagans.

Attack Spells:
Fire thorn – Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Fire Bush – Rec Mages: MAX THIS, Int Mages- IGNORE IT!
Storm – Max This Skill
Rock Mountain – Max This
Sustain Doom – Max This
Meteor Strike – Level 1 Good Damage, Bad Cast Time.
Earthquake – Level 1.
Lightening Strike – Level 2
Fire Choir (Hard Mode) – Max It
Wind Choir (Hard Mode) – Max It
Earth Choir (Hard Mode) – Max It
Nemesis (Ultimate Mode) – Max It
Notes – Nemesis is a skill well worth it. Especially at level 3.

Special Skills:
Support Spell – Max
Stamina Slug – Max
Potential Motive – Max
Diversion – Max
Health Assistant – Max
Hellfire – Max This. Strong fire based Single Attack Spell..
Earth Strike – This is an AMAZING AoE. It is VERY useful in Parties. It can Freeze mobs (even from attacking) While doing great damage to them. MAX THIS
Turbulance – Max This
Confusion – Max (Very Useful)
Flite – Max This, Great PVP skill. Puts opponent/target to death, regardless of their Health.
Reap And Sowe (Hard mode) – Max This
Kamain Breath (Ultimate Mode) – Max This (Its only 1 level XD)

Notes – Kamain Breath Will Not Work On Bosses.

I will be adding on more To this once i unlock Ultimate Mode.

Update History
V 1.1-> Typo Fix
V 1.2-> Build Type fixes
V 1.3-> Corrections on skill names and typos.
V 1.4-> Hard Mode Build begun
V 1.5-> Hard Mode builds added
V 1.6-> Hard Mode Spell Recommendations Added
V 1.7-> Normal Mode Items To Keep section Updated
V 1.8-> Hard Mode Items To Keep Added
V 1.9-> Hard Mode Items To Keep Updated
V 2.0-> Normal Mode Skill List (With Pictures) Added.
V 2.1-> Hard Mode Skills Added To The Skill List.
V 2.2-> Ultimate Mode Skills Added To The Skill List.
V 2.3-> Skill Name And Description Fixes
V 2.4-> Ultimate Mode Section Started.
v 2.5-> Credits Section Added.oplaymmorpgs
———————————————
Credits go to Kenshin2541 for putting this together!


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